It has not gone by unnoticed.
The battle types, "Fixed" (both formes) and "RNG Fairness" are by far and away the least used types ever in the entire game in recent history. Almost nobody touches them, and the general interest in those types are non-existent. Players who create matches that include at least one of these types are almost /guaranteed/ to not have the battle start.
Fixed mode was popular back in 2008-2009 when FETO first started out, and players like Mint, Inanimateness, and Shiori were around. It was generally made for people who hate missing their attacks. Now that they aren't here anymore, the usage of these types completely fell off the face of the earth. As for RNG Fairness, I have no background on that type, so there's really not much to say about it. That battle type was made for people who not only miss those 89%s, but miss them consistently. Those are even more unused than fixed, but that doesn't undermine how rarely, if ever, seen Fixed battles are in recent history.
Now, I have done my research. To give you a perspective on how unused Fixed and RNG Fairness are, I've pulled up some database information courtesy of sirocyl. There has been 58,675 battles that have been made since 1/1/2010. Out of all of those battles, 3468 of them have either Fixed (Semi), Fixed (Full), RNG Fairness, or either of the fixed modes paired with RNG Fairness.
That is a staggering 5.9% out of all the battles done from that point to today this post has been made. COMBINED. The numbers get even more ridiculous when you single out those 3 types by themselves in filters.
Anyway, the point I'm trying to make is, Fixed Mode and RNG Fairness has been sitting there as Battle Types collecting dust for 4 and a half years now. In fact, I have a Fixed (Semi) battle sitting there as one of two only Fixed battles created all year. Not a single person took the bait. I've even spoken to a lot of the players in the FETO chat, and it seems as though no one even wants to even give it a chance. After all, I'm the only active FETO player who was willing to at least experiment with it, considering I've spent near 40,000 gold forming a team based entirely on Fixed Semi.
The numbers do NOT lie. Nobody likes any of these battle types. No one's willing to even give them a chance.
So that's where I get to the real meat of this post.
Shall we get rid of them completely in FETO 4.0? Shall we keep them and make some changes to it in FETO 4.0? Shall we ditch those battle types and come up with a completely new type to replace them? Shall we leave it unchanged?
Because as it stands, it does no good keeping a battle type if it's never going to be used. Newbies that want to play Fixed or RNG Fairness won't ever get to battle, because the general consensus hates those types. They will be highly discouraged from playing those types, and as such, will be forced to play outside of their comfort zone. We're losing members like this as a result, people who want to experiment new realms.
I want opinions on what needs to be done about these following Battle Types:
-RNG Fairness
-Fixed (Semi)
-Fixed (Full)
What do you think should be done about those types? And post your reasons why. Also post exactly why you don't like those types, and why those types do not deserve any chance to be played around with. And, as well, post what we can do to improve those battle types so people will be genuinely interested in at least experimenting with it. Any and all ideas about those battle types are welcome here. The more information that is given about these types, the better.
Edit: This may very well also apply to Defense, Assault, and Respawn as well, but we will discuss those at a later time. I had a lot of buildup coming to this thread already. x:
The battle types, "Fixed" (both formes) and "RNG Fairness" are by far and away the least used types ever in the entire game in recent history. Almost nobody touches them, and the general interest in those types are non-existent. Players who create matches that include at least one of these types are almost /guaranteed/ to not have the battle start.
Fixed mode was popular back in 2008-2009 when FETO first started out, and players like Mint, Inanimateness, and Shiori were around. It was generally made for people who hate missing their attacks. Now that they aren't here anymore, the usage of these types completely fell off the face of the earth. As for RNG Fairness, I have no background on that type, so there's really not much to say about it. That battle type was made for people who not only miss those 89%s, but miss them consistently. Those are even more unused than fixed, but that doesn't undermine how rarely, if ever, seen Fixed battles are in recent history.
Now, I have done my research. To give you a perspective on how unused Fixed and RNG Fairness are, I've pulled up some database information courtesy of sirocyl. There has been 58,675 battles that have been made since 1/1/2010. Out of all of those battles, 3468 of them have either Fixed (Semi), Fixed (Full), RNG Fairness, or either of the fixed modes paired with RNG Fairness.
That is a staggering 5.9% out of all the battles done from that point to today this post has been made. COMBINED. The numbers get even more ridiculous when you single out those 3 types by themselves in filters.
Anyway, the point I'm trying to make is, Fixed Mode and RNG Fairness has been sitting there as Battle Types collecting dust for 4 and a half years now. In fact, I have a Fixed (Semi) battle sitting there as one of two only Fixed battles created all year. Not a single person took the bait. I've even spoken to a lot of the players in the FETO chat, and it seems as though no one even wants to even give it a chance. After all, I'm the only active FETO player who was willing to at least experiment with it, considering I've spent near 40,000 gold forming a team based entirely on Fixed Semi.
The numbers do NOT lie. Nobody likes any of these battle types. No one's willing to even give them a chance.
So that's where I get to the real meat of this post.
Shall we get rid of them completely in FETO 4.0? Shall we keep them and make some changes to it in FETO 4.0? Shall we ditch those battle types and come up with a completely new type to replace them? Shall we leave it unchanged?
Because as it stands, it does no good keeping a battle type if it's never going to be used. Newbies that want to play Fixed or RNG Fairness won't ever get to battle, because the general consensus hates those types. They will be highly discouraged from playing those types, and as such, will be forced to play outside of their comfort zone. We're losing members like this as a result, people who want to experiment new realms.
I want opinions on what needs to be done about these following Battle Types:
-RNG Fairness
-Fixed (Semi)
-Fixed (Full)
What do you think should be done about those types? And post your reasons why. Also post exactly why you don't like those types, and why those types do not deserve any chance to be played around with. And, as well, post what we can do to improve those battle types so people will be genuinely interested in at least experimenting with it. Any and all ideas about those battle types are welcome here. The more information that is given about these types, the better.
Edit: This may very well also apply to Defense, Assault, and Respawn as well, but we will discuss those at a later time. I had a lot of buildup coming to this thread already. x:
Show me your moves.
Formerly known as Magus.