07-14-2014, 05:29 AM
(07-14-2014, 01:25 AM)Breadophile Wrote: I'm glad you finally decided to do something about this. I was worried y'all were gonna stick to that "not until FETO4 policy" until... well... FETO4.
Now that development is opening up, we're taking more risks and making more bread.
The main objective is to move FETO3 off of the IPB platform and then fix FETO4's game modes, still, but we're accepting "FETO4" changes in current mainline, as well now.
The main reason we wanted to wait for 4 for gameplay changes, is:
- Backend code (managing gameplay and mechanics) will have been fully separated from middleware (managing players, content, cross-integration plugins, and game state) and the frontend code (user interface, game engine, realtime data exchange and client/server APIs, both public and private).
This makes managing the core feature set a whole lot easier, and delegating proper access will be a cinch.
- Changing game modes and mechanics may require a massive database reset or conversion. Plus, the way data was stored in FETO runs against convention, and not in a good way (WTF SaS); this makes adding features without breaking things, a challenge in SQL tetris, on top of the PHP dominoes.
On a different topic. I'm reading the thread, and it seems some game-modes are more suited for casual/"fun" play, and not friendly to competitive/"super srs, fox iteme, final only, no destination" play.