(03-30-2015, 01:01 PM)Speedchain Wrote: Why would you need an Arctome? Monks and mages can reach 19 res and shamans hit 18. The Gale and Lunar pegs can actually reach 20 res, so if you're having difficulty outspeeding them you can always use aurora. Of course a standard peg mage build doesn't reach its max res, but if you can't aurora them that means that they probably don't have as many growth points in speed in which case you can easily use pursuit.
So far, I haven't seen a pure aurora peg mage that isn't a lord, but that'd be a something to experiment with. (though it wouldn't work so well since half your auroras may not activate because of your innate avoid) But if you're telling me that Mages and Monks can reach 19, they can't reach it without having to sacrifice survivability or pow, both of which is especially ill-recommended in the tanky metagame that is unpromote play.
Why would you need an arctome for shamans? DKs cap at 14 res. Shamans cap at 18. The person using a DK would be riding a pipe dream if they were to attack with a rlb corruption and not switch it to worm or something. Or de-equip even, if need be. Arctomes are pretty much your only bet to get some decent damage onto them when they do have an e-rank equipped.
Quote:Most pursuiter builds die in 2 hits. Sure, if you build your DK the right way it will be able to survive two melee hits, but at the same time it can be ORKOed easily by DT mages. The chance that you get attacked by both a magic and a melee unit is quite big anyway, so is it really that important?
Surprisingly enough monks, mages and shamans all have a max def that is higher than the DKs max res, so unlike the DK they can actually have builds that will always survive two rounds of attacks (barring crits).
The difference between DK and all the other pursuit mage classes is that DK can survive a magic hit and a physical hit. The other mage classes can't tell the same tale, unless lorded.
Mages can have dual tank capabilities, but they're losing out in pow when doing so (too much speed/luck). And Monks literally cannot function as a DT worth crap. Too low HP, too low Def, too much speed/luck (again), and they'd have to sacrifice loads of pow in order to pull it off, in which case, Templar does a way better job in that regard.
And speaking of templars, Templars and Adepts could be almost put in the same sentence as DKs as far as classes that can pretty much do almost everything and do it better than a lot of other classes. The only difference is, Dark is still the best attacking type in unpromotes.
Show me your moves.
Formerly known as Magus.