03-30-2015, 01:01 PM
Quote:I have yet to see a monk or mage aurora anything without having a craptastic build. And as far as I've seen, Shamans are probably the only mage class that can manage to do it, barely. I'm talking with E-rank weapons. You'd have to bring a shitty Arctome to have to do it for one specific unit. So why bother?
Why would you need an Arctome? Monks and mages can reach 19 res and shamans hit 18. The Gale and Lunar pegs can actually reach 20 res, so if you're having difficulty outspeeding them you can always use aurora. Of course a standard peg mage build doesn't reach its max res, but if you can't aurora them that means that they probably don't have as many growth points in speed in which case you can easily use pursuit.
Quote:And even then, I was talking about taking magic hits when comparing those units when they run pursuit builds. Sure, Monk, Mage, Shaman, and Peg Mage may take magic hits slightly better than DKs, but it's like comparing a wet paper bag to a slightly thicker wet paper bag. It won't matter because they (monk, mage, shaman, peg mage) die to the next hit of anything, anyway.
Most pursuiter builds die in 2 hits. Sure, if you build your DK the right way it will be able to survive two melee hits, but at the same time it can be ORKOed easily by DT mages. The chance that you get attacked by both a magic and a melee unit is quite big anyway, so is it really that important?
Surprisingly enough monks, mages and shamans all have a max def that is higher than the DKs max res, so unlike the DK they can actually have builds that will always survive two rounds of attacks (barring crits).
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