Mystics start at a dismal base 6 speed. Sure they have generally higher speed growth, but they won't be pursuiting anything worthwhile until damn near endgame.
DKs on the other hand don't give any shits. They'll pursuit anything whenever they want because they have the same speed base as a mercenary. And giving it a positive speed nature ensures it won't get outsped by anything all the way until near endgame, where pegs will finally start doubling them.
I have yet to see a monk or mage aurora anything without having a craptastic build. And as far as I've seen, Shamans are probably the only mage class that can manage to do it, barely. I'm talking with E-rank weapons. You'd have to bring a shitty Arctome to have to do it for one specific unit. So why bother?
And even then, I was talking about taking magic hits when comparing those units when they run pursuit builds. Sure, Monk, Mage, Shaman, and Peg Mage may take magic hits slightly better than DKs, but it's like comparing a wet paper bag to a slightly thicker wet paper bag. It won't matter because they (monk, mage, shaman, peg mage) die to the next hit of anything, anyway.
DKs on the other hand don't give any shits. They'll pursuit anything whenever they want because they have the same speed base as a mercenary. And giving it a positive speed nature ensures it won't get outsped by anything all the way until near endgame, where pegs will finally start doubling them.
Quote:Monks, mages, shamans and even pegs can all aurora the DK, even at its max res of 14, so if your mages can't take magic hits as well as your DK then that's because you didn't build them to take those, not because they don't have the potential to do so.
I have yet to see a monk or mage aurora anything without having a craptastic build. And as far as I've seen, Shamans are probably the only mage class that can manage to do it, barely. I'm talking with E-rank weapons. You'd have to bring a shitty Arctome to have to do it for one specific unit. So why bother?
And even then, I was talking about taking magic hits when comparing those units when they run pursuit builds. Sure, Monk, Mage, Shaman, and Peg Mage may take magic hits slightly better than DKs, but it's like comparing a wet paper bag to a slightly thicker wet paper bag. It won't matter because they (monk, mage, shaman, peg mage) die to the next hit of anything, anyway.
Show me your moves.
Formerly known as Magus.