02-23-2015, 10:41 PM
There was a topic about this on the old forum, and I'm bringing it back up in light of the past few promoted matches.
These need to go, or they need to be massively overhauled. Don't even try to justify their use. They're entirely too broken for fair use right now. The only status staff that can be considered close to balanced is the Fear staff, and even then, that has its own balancing issues.
I know a lot of people here make comparisons to Pokemon, so I will make one too. Statuses are stupid in Pokemon too. Freeze hax is probably the most stupid of them all. But good god, at least GameFreak gave us the decency to at least PLAY AROUND THEM.
We don't have that luxury here.
So we need to figure out how we can set up FETO so status isn't an insurmountable imposing challenge.
I've already discussed class-specific immunities to one specific status. Like,
-WTA2 foot weapon units (Ranger, Hero, Warrior, Infantry) being immune to Blind
-Dual-tome BMages (such as Chaos Knight) and physical staff units (including unpromote Troubadour) immune to Silence
-Seraph Knight and Peregrine Knight being immune to Seal
-BMage Anti-Crit Promotes immune to Sleep.
-Staff Peg Mage Promotes immune to Poison
-??? Promotes immune to Freeze.
I've also discussed class-specific skills to play around status, such as,
-Sleep statused units being able move and attack under the sleep condition, but with an entirely random weapon, like Sleep Talk in Pokemon.
-A class skill that cuts status staff accuracy by 50% (if you have 100% hit, you have 50% hit, likewise if you have 56% hit you have 28% hit)
Additionally, I've thought of various other status ailments to replace the ones we have, such as burn (-X amount of pow), confusion (makes your weapon choice selection entirely random, with X% of backfire), and paralysis (-X amount of speed).
But beyond that I haven't really been able to think of much. This is what this thread is for.
These need to go, or they need to be massively overhauled. Don't even try to justify their use. They're entirely too broken for fair use right now. The only status staff that can be considered close to balanced is the Fear staff, and even then, that has its own balancing issues.
I know a lot of people here make comparisons to Pokemon, so I will make one too. Statuses are stupid in Pokemon too. Freeze hax is probably the most stupid of them all. But good god, at least GameFreak gave us the decency to at least PLAY AROUND THEM.
We don't have that luxury here.
So we need to figure out how we can set up FETO so status isn't an insurmountable imposing challenge.
I've already discussed class-specific immunities to one specific status. Like,
-WTA2 foot weapon units (Ranger, Hero, Warrior, Infantry) being immune to Blind
-Dual-tome BMages (such as Chaos Knight) and physical staff units (including unpromote Troubadour) immune to Silence
-Seraph Knight and Peregrine Knight being immune to Seal
-BMage Anti-Crit Promotes immune to Sleep.
-Staff Peg Mage Promotes immune to Poison
-??? Promotes immune to Freeze.
I've also discussed class-specific skills to play around status, such as,
-Sleep statused units being able move and attack under the sleep condition, but with an entirely random weapon, like Sleep Talk in Pokemon.
-A class skill that cuts status staff accuracy by 50% (if you have 100% hit, you have 50% hit, likewise if you have 56% hit you have 28% hit)
Additionally, I've thought of various other status ailments to replace the ones we have, such as burn (-X amount of pow), confusion (makes your weapon choice selection entirely random, with X% of backfire), and paralysis (-X amount of speed).
But beyond that I haven't really been able to think of much. This is what this thread is for.
Show me your moves.
Formerly known as Magus.