06-29-2014, 10:26 AM
So in high school, I took this Engineering class, but because it was so small, I shared a classroom with Game Art students. Towards the end of the year they started making games for their art. I had finished my work and programming always interested me, but I never started learning. They were using a program called GameMaker Studio which used its own language of coding that really was just compiled from other languages like Java and C+, however, coding is optional with the program, so I started with that and then I realized that wirhout knowing the codes, I would be limited in what I could/wanted to do, and what I wanted to do was a Fire Emblem Tactics Engine. I have been working on this project of mine for a solid month now and so I decided I could post a thread here following it in its progress. Sorry for the background but I feel its was supplementary to the Engine itself.
Things it has:
Turns
Missions and defeat circumstances including Throne, Defense, Survive and Rout
Player, Enemy and Ally teams
Working AI (only two types which I would like to expand on)
Tile based movement
Display of possible movement (Blue Tiles)
Display of pssoible attack tiles (Red Tiles)
Terrain and multiply types of units (Air, Land, etc)
A (poor) attack system
Health
Fog of War
Things I am working on:
A better attack system (current one does not allow counter attack)
battle room (I feel like its finished but its here because of the changes I am making to the combat system)
Stats (Should be pretty easily. Just requires I develop it in the attack Engine)
Things I plan to do and know how to do:
Items (the hard part is displaying the items truthfully)
Character Menu/sheets (I find menus to be very annoying)
Multiple chapters/levels
Things I plan to do but do not know how to do:
Saving and Loading
Things it has:
Turns
Missions and defeat circumstances including Throne, Defense, Survive and Rout
Player, Enemy and Ally teams
Working AI (only two types which I would like to expand on)
Tile based movement
Display of possible movement (Blue Tiles)
Display of pssoible attack tiles (Red Tiles)
Terrain and multiply types of units (Air, Land, etc)
A (poor) attack system
Health
Fog of War
Things I am working on:
A better attack system (current one does not allow counter attack)
battle room (I feel like its finished but its here because of the changes I am making to the combat system)
Stats (Should be pretty easily. Just requires I develop it in the attack Engine)
Things I plan to do and know how to do:
Items (the hard part is displaying the items truthfully)
Character Menu/sheets (I find menus to be very annoying)
Multiple chapters/levels
Things I plan to do but do not know how to do:
Saving and Loading