This team is without a lord, by the way. It is also not my team. It's someone else's team I'm helping put together.
Nomad [Glass Cannon]
Stats at level 20
HP [1/0%]: 32.00
POW [2/20%]: 20.00
SKL [1/10%]: 16.00
SPD [2/10%]: 20.00
DEF [0/0%]: 9.00
RES [0/0%]: 8.00
LCK [0/0%]: 10.00
Pursuit/Impale
Standard offense Nomad. Can use impale on threatening peg mages. Can also destroy magic tanks such as mystics.
Mystic [Brute]
Stats at level 20
HP [2/10%]: 40.00
POW [2/20%]: 20.00
SKL [1/10%]: 16.00
SPD [0/0%]: 12.00
DEF [0/0%]: 8.00
RES [1/0%]: 17.00
LCK [0/0%]: 8.00
Aurora/Impale
Standard one-sided Mystic. Can also use impale on peg mages if needed. It's weak to physicals, but...
Raider [Brute]
Stats at level 20
HP [2/5%]: 40.00
POW [2/15%]: 20.00
SKL [0/5%]: 15.00
SPD [0/0%]: 11.00
DEF [2/0%]: 17.00
RES [0/15%]: 8.00
LCK [0/0%]: 8.00
Counter/Nihil
That's what this is for. This will crush physicals that would otherwise threaten that mystic. Also, those mages that threaten it can easily be dealt with by the mystic.
Templar [Bulky]
Stats at level 20
HP [2/5%]: 34.00
POW [2/20%]: 19.00
SKL [0/0%]: 12.00
SPD [2/15%]: 18.00
DEF [0/0%]: 16.00
RES [0/0%]: 10.00
LCK [0/0%]: 9.00
Pursuit/Counter
This will pursuit any speed dumps, and do reliably well unless it's against a mystic. It also can't be ORKO'd in any way unless critical'd. It's weak to magic wrath, but those are almost unseen. And it helps especially in tournament play because there's no forges.
Lunar Kn. [Brave]
Stats at level 20
HP [2/0%]: 32.00
POW [2/20%]: 15.00
SKL [0/0%]: 10.00
SPD [2/15%]: 25.00
DEF [0/0%]: 8.00
RES [0/0%]: 13.00
LCK [0/5%]: 14.00
Pursuit/Nihil
A pursuit mounted mage that'll make mincemeat out of counter tanks, and has Nihil as secondary in case an opposing nomad with impale shows up.
Cleric [Bulky]
Stats at level 20
HP [2/20%]: 40.00
POW [0/0%]: 16.00
SKL [0/0%]: 11.00
SPD [2/0%]: 14.00
DEF [2/20%]: 15.00
RES [0/0%]: 16.00
LCK [0/0%]: 11.00
Nihil/Counter(or aurora)
Token bulky healer. Can't be ORKO'd in any way, shape, or form, especially if Nihil stays active.
I composed this team for Sleepymage based off of the units he used in this battle
Also another note, there is no lord. Still tryin to figure out which one of those units (except cleric) would make the most out of being lorded.
Nomad [Glass Cannon]
Stats at level 20
HP [1/0%]: 32.00
POW [2/20%]: 20.00
SKL [1/10%]: 16.00
SPD [2/10%]: 20.00
DEF [0/0%]: 9.00
RES [0/0%]: 8.00
LCK [0/0%]: 10.00
Pursuit/Impale
Standard offense Nomad. Can use impale on threatening peg mages. Can also destroy magic tanks such as mystics.
Mystic [Brute]
Stats at level 20
HP [2/10%]: 40.00
POW [2/20%]: 20.00
SKL [1/10%]: 16.00
SPD [0/0%]: 12.00
DEF [0/0%]: 8.00
RES [1/0%]: 17.00
LCK [0/0%]: 8.00
Aurora/Impale
Standard one-sided Mystic. Can also use impale on peg mages if needed. It's weak to physicals, but...
Raider [Brute]
Stats at level 20
HP [2/5%]: 40.00
POW [2/15%]: 20.00
SKL [0/5%]: 15.00
SPD [0/0%]: 11.00
DEF [2/0%]: 17.00
RES [0/15%]: 8.00
LCK [0/0%]: 8.00
Counter/Nihil
That's what this is for. This will crush physicals that would otherwise threaten that mystic. Also, those mages that threaten it can easily be dealt with by the mystic.
Templar [Bulky]
Stats at level 20
HP [2/5%]: 34.00
POW [2/20%]: 19.00
SKL [0/0%]: 12.00
SPD [2/15%]: 18.00
DEF [0/0%]: 16.00
RES [0/0%]: 10.00
LCK [0/0%]: 9.00
Pursuit/Counter
This will pursuit any speed dumps, and do reliably well unless it's against a mystic. It also can't be ORKO'd in any way unless critical'd. It's weak to magic wrath, but those are almost unseen. And it helps especially in tournament play because there's no forges.
Lunar Kn. [Brave]
Stats at level 20
HP [2/0%]: 32.00
POW [2/20%]: 15.00
SKL [0/0%]: 10.00
SPD [2/15%]: 25.00
DEF [0/0%]: 8.00
RES [0/0%]: 13.00
LCK [0/5%]: 14.00
Pursuit/Nihil
A pursuit mounted mage that'll make mincemeat out of counter tanks, and has Nihil as secondary in case an opposing nomad with impale shows up.
Cleric [Bulky]
Stats at level 20
HP [2/20%]: 40.00
POW [0/0%]: 16.00
SKL [0/0%]: 11.00
SPD [2/0%]: 14.00
DEF [2/20%]: 15.00
RES [0/0%]: 16.00
LCK [0/0%]: 11.00
Nihil/Counter(or aurora)
Token bulky healer. Can't be ORKO'd in any way, shape, or form, especially if Nihil stays active.
I composed this team for Sleepymage based off of the units he used in this battle
Also another note, there is no lord. Still tryin to figure out which one of those units (except cleric) would make the most out of being lorded.
Show me your moves.
Formerly known as Magus.