07-14-2016, 11:49 PM
Hello. I am new here. This game interests me. However, being new, I am probably pretty bad at it. So I will kindly listen to you guys rip apart why these builds are bad. Thank you for your time. I also apologize for not realising that I necro'd the post on the other forum.
Curate -> Protector [Brute]
Stats at level 20/20
HP [0/15%]: 60.00
POW [2/5%]: 25.00
SKL [2/7.5%]: 30.00
SPD [0/0%]: 17.00
DEF [2/12.5%]: 30.00
RES [0/0%]: 11.00
LCK [0/0%]: 16.00
My idea with this was to have a somewhat tanky staff user that will probably not enter combat but if it needs to it isn't flimsy. I'm unsure if I really need the skill since they will probably not enter combat often, and instead may need more power, so please enlighten me if you will.
Disciple -> Viking [Berserker]
Stats at level 20/20
HP [1/15%]: 60.00
POW [1/0%]: 25.00
SKL [2/15%]: 28.00
SPD [2/10%]: 28.00
DEF [0/0%]: 9.00
RES [0/0%]: 21.00
LCK [0/0%]: 14.00
I mostly liked how having a viking sounds, but I am also a fan of the anima/axe combo. My build for it is probably bad, however, as I did not realise it had a low power cap, but I would like to use one regardless. If anyone could enlighten me to a more efficient build, I will kindly listen.
Peg. Archer -> Hawk Archer [Glass Cannon]
Stats at level 20/20
HP [0/0%]: 40.00
POW [2/15%]: 30.00
SKL [2/10%]: 30.00
SPD [1/7.5%]: 30.00
DEF [0/0%]: 8.00
RES [0/0%]: 16.00
LCK [1/7.5%]: 23.00
From my late night reading of guides and tinkering with the stat calculator, I came up with this. It is also probably not very good, but my idea was a hit and run Archer. I'm not sure if this can actually come into fruition. But the prospect sounds titillating to me. If it can work, please let me know.
Slayer -> Dread Fighter [Scholar]
Stats at level 20/20
HP [1/5%]: 50.00
POW [1/5%]: 25.00
SKL [1/15%]: 30.00
SPD [2/0%]: 21.00
DEF [0/0%]: 12.00
RES [1/15%]: 30.00
LCK [0/0%]: 14.00
What's with all the 25 power capped units? Regardless, I was thinking about making a unit that could kill mages. The class name is also appealing to me.
Lancer -> Zealot [Gambler]
Stats at level 20/20
HP [1/0%]: 50.00
POW [2/%]: 25.00
SKL [0/0%]: 17.00
SPD [1/15%]: 30.00
DEF [0/0%]: 16.00
RES [0/0%]: 12.00
LCK [2/25%]: 30.00
I was looking at the unpromoted weapons that my team had and they lacked physical weapons besides bows. I also wanted to round out the promoted and have a light user. Lances are also my favorite weapon type in the games. I don't know if I need to invest in skill if I use insight, although I probably do.
Footman -> General [Brute]
Stats at level 20/20
HP [2/7.5%]: 70.00
POW [0/15%]: 30.00
SKL [2/5%]: 27.00
SPD [0/0%]: 16.00
DEF [2/12.5%]: 35.00
RES [0/0%]: 10.00
LCK [0/0%]: 6.00
More physical weapons for unpromoted. I also wanted a unit to buddy up with my healer. I like how tanky these guys get.
That's what I have come up with. To me it looks good, but then again I am not sure of what I am actually doing. There are certainly a lot of intricacies involved in building a team. I tried to think of a general strategy, and build around the RPG classic of tank, DPS, and healer. Also all of these were built with generics in mind, but one of them has to be a lord. I'm not quite sure which one will benefit more with the added lord stats. If you have any ideas, I will gladly listen. Thank you again for your time.
Curate -> Protector [Brute]
Stats at level 20/20
HP [0/15%]: 60.00
POW [2/5%]: 25.00
SKL [2/7.5%]: 30.00
SPD [0/0%]: 17.00
DEF [2/12.5%]: 30.00
RES [0/0%]: 11.00
LCK [0/0%]: 16.00
My idea with this was to have a somewhat tanky staff user that will probably not enter combat but if it needs to it isn't flimsy. I'm unsure if I really need the skill since they will probably not enter combat often, and instead may need more power, so please enlighten me if you will.
Disciple -> Viking [Berserker]
Stats at level 20/20
HP [1/15%]: 60.00
POW [1/0%]: 25.00
SKL [2/15%]: 28.00
SPD [2/10%]: 28.00
DEF [0/0%]: 9.00
RES [0/0%]: 21.00
LCK [0/0%]: 14.00
I mostly liked how having a viking sounds, but I am also a fan of the anima/axe combo. My build for it is probably bad, however, as I did not realise it had a low power cap, but I would like to use one regardless. If anyone could enlighten me to a more efficient build, I will kindly listen.
Peg. Archer -> Hawk Archer [Glass Cannon]
Stats at level 20/20
HP [0/0%]: 40.00
POW [2/15%]: 30.00
SKL [2/10%]: 30.00
SPD [1/7.5%]: 30.00
DEF [0/0%]: 8.00
RES [0/0%]: 16.00
LCK [1/7.5%]: 23.00
From my late night reading of guides and tinkering with the stat calculator, I came up with this. It is also probably not very good, but my idea was a hit and run Archer. I'm not sure if this can actually come into fruition. But the prospect sounds titillating to me. If it can work, please let me know.
Slayer -> Dread Fighter [Scholar]
Stats at level 20/20
HP [1/5%]: 50.00
POW [1/5%]: 25.00
SKL [1/15%]: 30.00
SPD [2/0%]: 21.00
DEF [0/0%]: 12.00
RES [1/15%]: 30.00
LCK [0/0%]: 14.00
What's with all the 25 power capped units? Regardless, I was thinking about making a unit that could kill mages. The class name is also appealing to me.
Lancer -> Zealot [Gambler]
Stats at level 20/20
HP [1/0%]: 50.00
POW [2/%]: 25.00
SKL [0/0%]: 17.00
SPD [1/15%]: 30.00
DEF [0/0%]: 16.00
RES [0/0%]: 12.00
LCK [2/25%]: 30.00
I was looking at the unpromoted weapons that my team had and they lacked physical weapons besides bows. I also wanted to round out the promoted and have a light user. Lances are also my favorite weapon type in the games. I don't know if I need to invest in skill if I use insight, although I probably do.
Footman -> General [Brute]
Stats at level 20/20
HP [2/7.5%]: 70.00
POW [0/15%]: 30.00
SKL [2/5%]: 27.00
SPD [0/0%]: 16.00
DEF [2/12.5%]: 35.00
RES [0/0%]: 10.00
LCK [0/0%]: 6.00
More physical weapons for unpromoted. I also wanted a unit to buddy up with my healer. I like how tanky these guys get.
That's what I have come up with. To me it looks good, but then again I am not sure of what I am actually doing. There are certainly a lot of intricacies involved in building a team. I tried to think of a general strategy, and build around the RPG classic of tank, DPS, and healer. Also all of these were built with generics in mind, but one of them has to be a lord. I'm not quite sure which one will benefit more with the added lord stats. If you have any ideas, I will gladly listen. Thank you again for your time.