I suggest the mage build to be 17 res instead of 19 and max out pow at 20.
1. Nobody in their right mind would bring 2 lunars in a battle unless it's a large-scale battle. And even if they do, you have other units that can take care of them (Mystic being a key example)
2. 17 res still auroras units it should be targeting (mages/monks/shamans; solars; BMages)
3. 20 pow helps for cases when you can't aurora, which will happen alot because de-equipping exists.
1. Nobody in their right mind would bring 2 lunars in a battle unless it's a large-scale battle. And even if they do, you have other units that can take care of them (Mystic being a key example)
2. 17 res still auroras units it should be targeting (mages/monks/shamans; solars; BMages)
3. 20 pow helps for cases when you can't aurora, which will happen alot because de-equipping exists.
Show me your moves.
Formerly known as Magus.