09-19-2015, 05:34 PM
(This post was last modified: 09-20-2015, 05:49 AM by Speedchain.)
I'm making this post, because I'm currently playing against Zoryou and although I kind of like the team some of the builds aren't optimal. I'm playing an 8 unit match, but because Zoryou is fielding a mix of units from two almost identical squads I'll only post suggestions for 6 units.
The lord:
The current lord is not making full use of the stats it can get. I've made two new builds:
Wyv. Fighter [Bulky]
Stats at level 20
HP [/10%]: 40.00
POW [2/10%]: 20.00
SKL [0/0%]: 11.00
SPD [2/20%]: 18.00
DEF [2/10%]: 20.00
RES [2/20%]: 13.00
LCK [0/0%]: 7.00
Counter/Pursuit
This bulkier build will allow it to survive any magic attack + a melee attack except for bows. It's a bulky build, but if you want you can still pursuit like your current one.
Wyv. Fighter [Brute]
Stats at level 20
HP [/10%]: 40.00
POW [2/10%]: 20.00
SKL [2/20%]: 19.00
SPD [2/20%]: 18.00
DEF [2/10%]: 20.00
RES [/%]: 5.00
LCK [0/0%]: 7.00
Pursuit/Counter
This build is a much more offensive, but still has max defense and hp to survive 2 mithril bows. It has a 14% higher hit rate, but after a magic attack anything will be able to kill it.
The Dark knight:
Dark Kn. [Bulky]
Stats at level 20
HP [0/15%]: 34.00
POW [2/15%]: 20.00
SKL [0/0%]: 10.00
SPD [2/10%]: 17.00
DEF [2/0%]: 20.00
RES [0/0%]: 8.00
LCK [0/0%]: 9.00
Counter/Pursuit
Your Dark knight is identical to my own, except that it's missing 2 hp. I'm not sure where that point went in your builds, but there is one point that isn't being used and that allows lunar knights to kill them in one round with a verrine.
The Lunar Knight:
Lunar Kn. [Defencive]
Stats at level 20
HP [2/%]: 32.00
POW [2/20%]: 15.00
SKL [0/0%]: 10.00
SPD [2/15%]: 25.00
DEF [0/0%]: 8.00
RES [0/5%]: 16.00
LCK [0/0%]: 11.00
Pursuit/Aurora/Nihil
Your current build sacrifices power for res, but with this build only mystic type units will be able to aurora it and you should be avoiding those anyway and peg mages need every point of power they can get.
The mage:
Mage [Bulky]
Stats at level 20
HP [2/0%]: 34.00
POW [2/20%]: 20.00
SKL [0/0%]: 12.00
SPD [0/0%]: 13.00
DEF [0/0%]: 10.00
RES [2/20%]: 19.00
LCK [0/0%]: 10.00
Aurora/Nihil
Your current build has points in luck that aren't really very useful for the unit. This build has more power and has the max res this unit can get and peg pursuit and full power verrines will both do 16 damage.
The assailant:
Assailant [Bulky]
Stats at level 20
HP [2/5%]: 40.00
POW [2/5%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 11.00
DEF [2/20%]: 15.00
RES [0/10%]: 17.00
LCK [0/0%]: 7.00
Aurora/Counter
Your current build has 2 points in speed, but that's not enough to prefent being pursuited, so instead I used them to max out power. What I would really like to suggest however is that you swap this unit for a mystic, because bows are the best (melee) weapon and you don't have any on this team. I have two suggestions if you're going to use a mystic:
Mystic [Bulky]
Stats at level 20
HP [2/10%]: 40.00
POW [2/20%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 12.00
DEF [0/10%]: 10.00
RES [2/0%]: 20.00
LCK [0/0%]: 8.00
Aurora/Impale
This one is a pure res tank. It's a great unit against mages.
Mystic [Bulky]
Stats at level 20
HP [2/0%]: 36.00
POW [2/20%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 12.00
DEF [2/20%]: 14.00
RES [0/0%]: 18.00
LCK [0/0%]: 8.00
Aurora/Impale/Counter/Nihil
If you still want a dt build I suggest this. It won't survive 2 melee attacks, but it still has plenty of bulk
The curate:
Curate [Bulky]
Stats at level 20
HP [2/10%]: 40.00
POW [2/0%]: 15.00
SKL [0/0%]: 14.00
SPD [0/10%]: 14.00
DEF [0/0%]: 14.00
RES [2/20%]: 15.00
LCK [0/0%]: 11.00
Nihil/Aurora/Counter
For the curate I suggest this build, because with this it can only be killed in two rounds if it gets hit by 2 lunar knight verrine pursuits when it has nihil on.
I hope that this can be of use to you.
The lord:
The current lord is not making full use of the stats it can get. I've made two new builds:
Wyv. Fighter [Bulky]
Stats at level 20
HP [/10%]: 40.00
POW [2/10%]: 20.00
SKL [0/0%]: 11.00
SPD [2/20%]: 18.00
DEF [2/10%]: 20.00
RES [2/20%]: 13.00
LCK [0/0%]: 7.00
Counter/Pursuit
This bulkier build will allow it to survive any magic attack + a melee attack except for bows. It's a bulky build, but if you want you can still pursuit like your current one.
Wyv. Fighter [Brute]
Stats at level 20
HP [/10%]: 40.00
POW [2/10%]: 20.00
SKL [2/20%]: 19.00
SPD [2/20%]: 18.00
DEF [2/10%]: 20.00
RES [/%]: 5.00
LCK [0/0%]: 7.00
Pursuit/Counter
This build is a much more offensive, but still has max defense and hp to survive 2 mithril bows. It has a 14% higher hit rate, but after a magic attack anything will be able to kill it.
The Dark knight:
Dark Kn. [Bulky]
Stats at level 20
HP [0/15%]: 34.00
POW [2/15%]: 20.00
SKL [0/0%]: 10.00
SPD [2/10%]: 17.00
DEF [2/0%]: 20.00
RES [0/0%]: 8.00
LCK [0/0%]: 9.00
Counter/Pursuit
Your Dark knight is identical to my own, except that it's missing 2 hp. I'm not sure where that point went in your builds, but there is one point that isn't being used and that allows lunar knights to kill them in one round with a verrine.
The Lunar Knight:
Lunar Kn. [Defencive]
Stats at level 20
HP [2/%]: 32.00
POW [2/20%]: 15.00
SKL [0/0%]: 10.00
SPD [2/15%]: 25.00
DEF [0/0%]: 8.00
RES [0/5%]: 16.00
LCK [0/0%]: 11.00
Pursuit/Aurora/Nihil
Your current build sacrifices power for res, but with this build only mystic type units will be able to aurora it and you should be avoiding those anyway and peg mages need every point of power they can get.
The mage:
Mage [Bulky]
Stats at level 20
HP [2/0%]: 34.00
POW [2/20%]: 20.00
SKL [0/0%]: 12.00
SPD [0/0%]: 13.00
DEF [0/0%]: 10.00
RES [2/20%]: 19.00
LCK [0/0%]: 10.00
Aurora/Nihil
Your current build has points in luck that aren't really very useful for the unit. This build has more power and has the max res this unit can get and peg pursuit and full power verrines will both do 16 damage.
The assailant:
Assailant [Bulky]
Stats at level 20
HP [2/5%]: 40.00
POW [2/5%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 11.00
DEF [2/20%]: 15.00
RES [0/10%]: 17.00
LCK [0/0%]: 7.00
Aurora/Counter
Your current build has 2 points in speed, but that's not enough to prefent being pursuited, so instead I used them to max out power. What I would really like to suggest however is that you swap this unit for a mystic, because bows are the best (melee) weapon and you don't have any on this team. I have two suggestions if you're going to use a mystic:
Mystic [Bulky]
Stats at level 20
HP [2/10%]: 40.00
POW [2/20%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 12.00
DEF [0/10%]: 10.00
RES [2/0%]: 20.00
LCK [0/0%]: 8.00
Aurora/Impale
This one is a pure res tank. It's a great unit against mages.
Mystic [Bulky]
Stats at level 20
HP [2/0%]: 36.00
POW [2/20%]: 20.00
SKL [0/0%]: 11.00
SPD [0/0%]: 12.00
DEF [2/20%]: 14.00
RES [0/0%]: 18.00
LCK [0/0%]: 8.00
Aurora/Impale/Counter/Nihil
If you still want a dt build I suggest this. It won't survive 2 melee attacks, but it still has plenty of bulk
The curate:
Curate [Bulky]
Stats at level 20
HP [2/10%]: 40.00
POW [2/0%]: 15.00
SKL [0/0%]: 14.00
SPD [0/10%]: 14.00
DEF [0/0%]: 14.00
RES [2/20%]: 15.00
LCK [0/0%]: 11.00
Nihil/Aurora/Counter
For the curate I suggest this build, because with this it can only be killed in two rounds if it gets hit by 2 lunar knight verrine pursuits when it has nihil on.
I hope that this can be of use to you.
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