That team looks fine. Though I tend to cap Res/Defense on Mystic/Raider anyway since Wrath is rarely seen due to lack of crit bonus classes. Not only that, but if you cap defense on your raider, that also means some armored units will be unable to counter you. And you won't really be catching much with 16 res, unless they're light magic users, or really glassy mages, so capping it is usually optimal.
That cleric is fine, but I suggest running Curate instead. It can do the exact same build, except now if push comes to shove (pun may or may not be intended), you could have that unit shove your DK/Mystic for a first strike and/or hit/run. Though if you plan a first strike with shoving with your only healer, make sure your first strike is flaw-proof.
I'd reduce DK's speed by 1 and cap HP at 40.
Some small changes will definitely benefit you, but at least it isn't a full out overhaul (healer aside). I'd say that's a solid team. As for other lord options, Nomad's a solid lord option IMO. As is Mystic.
That cleric is fine, but I suggest running Curate instead. It can do the exact same build, except now if push comes to shove (pun may or may not be intended), you could have that unit shove your DK/Mystic for a first strike and/or hit/run. Though if you plan a first strike with shoving with your only healer, make sure your first strike is flaw-proof.
I'd reduce DK's speed by 1 and cap HP at 40.
Some small changes will definitely benefit you, but at least it isn't a full out overhaul (healer aside). I'd say that's a solid team. As for other lord options, Nomad's a solid lord option IMO. As is Mystic.
Show me your moves.
Formerly known as Magus.