05-21-2015, 02:06 PM
A few points to get you started:
1. Change all builds where you overcap stats. You can tell by a number in brackets being next to the stat, for example 30.00 (32.00) on your paladin's strength. Apart from peg mages, troubs and armors, HP caps at 60 and other stats cap at 30.
2. Always cap power. No exceptions, and no matter whether capping power would have been the unit's purpose in a vanilla FE or not because this is an entirely different game.
3. Make sure your units don't die in a single hit. You can find more detailed stuff here but I'll list the "magic numbers" you'll need here for now:
57 HP+Defense allows a flying unit to survive a heavy great bow. I saw that the Hawk Archer doesn't need any investment for this, so let's move on.
For bulky units, 60 HP/22 Def or Res survives any crit once, 60/19 survives 2 hits unless they're critical, so aim for this when making bulky builds unless you want to counter/aurora/avoid counter or aurora.
2*(39-def) is the damage you take from a Brave Axe, and for WTA disadvantage subtract 2 points from your def, and that's the damage you'll take if both hits connect.
So let me just quote Falaflame on this...
You can just use the same build he gave me for the sniper. Although as for the Hawk Archer surviving Brave Bows don't bother, it's too much effort and you'd rather invest in avoid anyway. In case you do, you'll need to calculate 2*(42-def), which is the damage a flying unit takes from a Brave Bow. Except you would need to invest 2 points in def and 7 in HP...
4. Roughly half of your team should be mounted. I saw you only have 2 mounts which is especially bad when one of your units is an armored guy who is sluggish...
5. You should have 2 healers at the very least. I don't know about 8 unit battles but it may be better to have 3, although I'll let someone who actually knows about those to speak for that...
6. Having at least one bow is mandatory, although for 8 unit teams 2 is always better. You managed that, so try to keep that.
7. You should have at least one user for each weapon type. I see no anima user, and that leads us to the next point...
8. Your team should have about as many magic as melee units. I see you have 6 melee units and 2 mages aaaand you can't really do that because it'll force you into an attrition battle with even just 1 unit on the opposing side who has a physically bulky unit, you'll be forced to keep the mages safe until that unit comes forward and you don't want that. So rebuild the team and make half of your units magic users and the other half melee users.
9. You should have at least one of crit- or hitmasters, but since I see you have a sniper that's fine.
Just tips for now, I'll leave the rating be because I probably don't quite know enough about this yet
1. Change all builds where you overcap stats. You can tell by a number in brackets being next to the stat, for example 30.00 (32.00) on your paladin's strength. Apart from peg mages, troubs and armors, HP caps at 60 and other stats cap at 30.
2. Always cap power. No exceptions, and no matter whether capping power would have been the unit's purpose in a vanilla FE or not because this is an entirely different game.
3. Make sure your units don't die in a single hit. You can find more detailed stuff here but I'll list the "magic numbers" you'll need here for now:
57 HP+Defense allows a flying unit to survive a heavy great bow. I saw that the Hawk Archer doesn't need any investment for this, so let's move on.
For bulky units, 60 HP/22 Def or Res survives any crit once, 60/19 survives 2 hits unless they're critical, so aim for this when making bulky builds unless you want to counter/aurora/avoid counter or aurora.
2*(39-def) is the damage you take from a Brave Axe, and for WTA disadvantage subtract 2 points from your def, and that's the damage you'll take if both hits connect.
So let me just quote Falaflame on this...
(05-19-2015, 12:57 AM)Falaflame Wrote: The sniper has to survive braves. Braves are everywhere in **/20 play, and players will take a free reliable no-counter kill when they see one. Counters are also a threat, and having miniscule HP and defense means you'll be one-rounded a lot more reliably, usually won't even be needing 2 counter attacks.
There's 2 ways you can do this, hitmaster or pursuit crits, But seeing you have a Troub promote already, I'd be leaning towards the latter.
Archer -> Sniper [Glass Cannon]
Stats at level 20/20
HP [2/10%]: 54.00
POW [2/15%]: 30.00
SKL [0/2.5%]: 26.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [0/0%]: 18.00
You can just use the same build he gave me for the sniper. Although as for the Hawk Archer surviving Brave Bows don't bother, it's too much effort and you'd rather invest in avoid anyway. In case you do, you'll need to calculate 2*(42-def), which is the damage a flying unit takes from a Brave Bow. Except you would need to invest 2 points in def and 7 in HP...
4. Roughly half of your team should be mounted. I saw you only have 2 mounts which is especially bad when one of your units is an armored guy who is sluggish...
5. You should have 2 healers at the very least. I don't know about 8 unit battles but it may be better to have 3, although I'll let someone who actually knows about those to speak for that...
6. Having at least one bow is mandatory, although for 8 unit teams 2 is always better. You managed that, so try to keep that.
7. You should have at least one user for each weapon type. I see no anima user, and that leads us to the next point...
8. Your team should have about as many magic as melee units. I see you have 6 melee units and 2 mages aaaand you can't really do that because it'll force you into an attrition battle with even just 1 unit on the opposing side who has a physically bulky unit, you'll be forced to keep the mages safe until that unit comes forward and you don't want that. So rebuild the team and make half of your units magic users and the other half melee users.
9. You should have at least one of crit- or hitmasters, but since I see you have a sniper that's fine.
Just tips for now, I'll leave the rating be because I probably don't quite know enough about this yet
\!/ LEADER OF THE FEARSOME TRIPLE LETTER CLAN OF DOOM \!/
Our slogan: "What doesn't gang you makes you ganger"
Join here while there are still spaces left!
Sadistic Karen crit compilation: http://pastebin.com/BPTHtRmT (still being expanded)
[00:39:49] Fredmir: dude you fucking wraith has more critz than your 6 snipers combined
Our slogan: "What doesn't gang you makes you ganger"
Join here while there are still spaces left!
Sadistic Karen crit compilation: http://pastebin.com/BPTHtRmT (still being expanded)
[00:39:49] Fredmir: dude you fucking wraith has more critz than your 6 snipers combined