Alright, first off, your lord.
I'm not a fan of war mages, but if you're going to use one, I highly suggest to raise the HP value a bit higher, so it can survive more things. Mainly the magic units espcially.
Adept -> War Mage [Scholar]
Stats at level 20/20
HP [2/20%]: 60.00
POW [2/10%]: 30.00
SKL [0/12.5%]: 26.00
SPD [0/0%]: 19.00
DEF [2/7.5%]: 27.00
RES [2/20%]: 25.00
LCK [0/0%]: 14.00
Its defense is high enough that it's still going to counter most units it's supposed to counter. But at least it'll be taking hits better on the magical side. And if you do come across the one oddball that has defense investment, you have other ways to deal with it other than relying on counter.
The sniper has to survive braves. Braves are everywhere in **/20 play, and players will take a free reliable no-counter kill when they see one. Counters are also a threat, and having miniscule HP and defense means you'll be one-rounded a lot more reliably, usually won't even be needing 2 counter attacks.
There's 2 ways you can do this, hitmaster or pursuit crits, But seeing you have a Troub promote already, I'd be leaning towards the latter.
Archer -> Sniper [Glass Cannon]
Stats at level 20/20
HP [2/10%]: 54.00
POW [2/15%]: 30.00
SKL [0/2.5%]: 26.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [0/0%]: 18.00
Troub promote is fine... but I honestly suggest making a Valkyrie instead, because of something I'll explain later. But for now,
Troubadour -> Valkyrie [Glass Cannon]
Stats at level 20/20
HP [2/0%]: 42.00
POW [2/20%]: 30.00
SKL [0/0%]: 21.00
SPD [0/5%]: 27.00
DEF [0/0%]: 11.00
RES [0/0%]: 15.00
LCK [2/15%]: 32.00
Bishop... I don't know what you want from it. If you want it to tank, I suggest the standard 54 HP/25 Defense/25 Res build. But seeing that you don't have a single offensive magic user, I highly suggest going with this:
Cleric -> Bishop [Rogue]
Stats at level 20/20
HP [2/5%]: 48.00
POW [2/17.5%]: 30.00
SKL [0/12.5%]: 26.00
SPD [2/5%]: 27.00
DEF [0/0%]: 15.00
RES [0/0%]: 21.00
LCK [0/0%]: 16.00
Survives any and all auroras with flash equipped, even with pursuit on. Survives braves, and pursuits things it's supposed to be pursuiting. Also, it's the closest you can get to an offensive cleric bishop without going full-on dodge. (if you want a full-on dodge cleric bishop, ask me and I'll post it)
Wraith is fine as is, at least for bait. Though I'd go with 27 defense and 21 res just so it can cap Pow.
Wyvern could use a bit of work. You want it to pursuit counter, I have a decent build for you to use.
Wyv. Rider -> Wyv. Master [Rogue]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/15%]: 30.00
SKL [0/12.5%]: 26.00
SPD [2/5%]: 26.00
DEF [0/2.5%]: 28.00
RES [0/0%]: 8.00
LCK [0/0%]: 9.00
First off, you'll notice that this is a wyvern master, not a wyvern knight. Mainly because, you'll have all 4 physical types covered. Now, i could've changed the troub to Holy Kn and give it lances and leave this as wyvern knight, but that would cause some issues as it's very weak to Halberds, and would require more support than this team already needs. So I'd make this much easier change.
Second off, I buffed it's skill to 26, because it really needs the hit rate, and most snipers that will want to kill this thing often run Wrath as secondary.
I lowered the speed to 26 because no one's killing this wyvern with E-ranks unless they have E-Rank sharps, which is unseen unless they want to take up a weapon slot over something more important, or they are Speedy-IX (no offense lol). And plus it still can pursuit things they should be pursuiting.
Overall, the team needs a lot of work. It does fine in unpromo given unpromote meta, but promote meta is vastly different, and the tactics you were using before in unpromote won't fly (no pun intended) here in promote play. The lack of reliable offense will hurt you a lot in the long run. You'll want at least one more unit who can pursuit, most definitely a magic user.
4/10
I'm not a fan of war mages, but if you're going to use one, I highly suggest to raise the HP value a bit higher, so it can survive more things. Mainly the magic units espcially.
Adept -> War Mage [Scholar]
Stats at level 20/20
HP [2/20%]: 60.00
POW [2/10%]: 30.00
SKL [0/12.5%]: 26.00
SPD [0/0%]: 19.00
DEF [2/7.5%]: 27.00
RES [2/20%]: 25.00
LCK [0/0%]: 14.00
Its defense is high enough that it's still going to counter most units it's supposed to counter. But at least it'll be taking hits better on the magical side. And if you do come across the one oddball that has defense investment, you have other ways to deal with it other than relying on counter.
The sniper has to survive braves. Braves are everywhere in **/20 play, and players will take a free reliable no-counter kill when they see one. Counters are also a threat, and having miniscule HP and defense means you'll be one-rounded a lot more reliably, usually won't even be needing 2 counter attacks.
There's 2 ways you can do this, hitmaster or pursuit crits, But seeing you have a Troub promote already, I'd be leaning towards the latter.
Archer -> Sniper [Glass Cannon]
Stats at level 20/20
HP [2/10%]: 54.00
POW [2/15%]: 30.00
SKL [0/2.5%]: 26.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [0/0%]: 18.00
Troub promote is fine... but I honestly suggest making a Valkyrie instead, because of something I'll explain later. But for now,
Troubadour -> Valkyrie [Glass Cannon]
Stats at level 20/20
HP [2/0%]: 42.00
POW [2/20%]: 30.00
SKL [0/0%]: 21.00
SPD [0/5%]: 27.00
DEF [0/0%]: 11.00
RES [0/0%]: 15.00
LCK [2/15%]: 32.00
Bishop... I don't know what you want from it. If you want it to tank, I suggest the standard 54 HP/25 Defense/25 Res build. But seeing that you don't have a single offensive magic user, I highly suggest going with this:
Cleric -> Bishop [Rogue]
Stats at level 20/20
HP [2/5%]: 48.00
POW [2/17.5%]: 30.00
SKL [0/12.5%]: 26.00
SPD [2/5%]: 27.00
DEF [0/0%]: 15.00
RES [0/0%]: 21.00
LCK [0/0%]: 16.00
Survives any and all auroras with flash equipped, even with pursuit on. Survives braves, and pursuits things it's supposed to be pursuiting. Also, it's the closest you can get to an offensive cleric bishop without going full-on dodge. (if you want a full-on dodge cleric bishop, ask me and I'll post it)
Wraith is fine as is, at least for bait. Though I'd go with 27 defense and 21 res just so it can cap Pow.
Wyvern could use a bit of work. You want it to pursuit counter, I have a decent build for you to use.
Wyv. Rider -> Wyv. Master [Rogue]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/15%]: 30.00
SKL [0/12.5%]: 26.00
SPD [2/5%]: 26.00
DEF [0/2.5%]: 28.00
RES [0/0%]: 8.00
LCK [0/0%]: 9.00
First off, you'll notice that this is a wyvern master, not a wyvern knight. Mainly because, you'll have all 4 physical types covered. Now, i could've changed the troub to Holy Kn and give it lances and leave this as wyvern knight, but that would cause some issues as it's very weak to Halberds, and would require more support than this team already needs. So I'd make this much easier change.
Second off, I buffed it's skill to 26, because it really needs the hit rate, and most snipers that will want to kill this thing often run Wrath as secondary.
I lowered the speed to 26 because no one's killing this wyvern with E-ranks unless they have E-Rank sharps, which is unseen unless they want to take up a weapon slot over something more important, or they are Speedy-IX (no offense lol). And plus it still can pursuit things they should be pursuiting.
Overall, the team needs a lot of work. It does fine in unpromo given unpromote meta, but promote meta is vastly different, and the tactics you were using before in unpromote won't fly (no pun intended) here in promote play. The lack of reliable offense will hurt you a lot in the long run. You'll want at least one more unit who can pursuit, most definitely a magic user.
4/10
Show me your moves.
Formerly known as Magus.