05-17-2015, 11:55 PM
*clears throat*
Here.
MMM used a Revive! It's super effective!
Now that's out of the way, here's my first (almost legitimate!) attempt at making something that should resemble a (competitive, of course) promo team. Yes, it may have to be changed a tiny bit (probably every single unit's builds and the whole concept behind the team assuming it exists) but as of now, this is what I have
Adept -> War Mage [Scholar]
Stats at level 20/20
HP [2/10%]: 52.00
POW [2/10%]: 30.00
SKL [2/10%]: 27.00
SPD [0/0%]: 19.00
DEF [0/20%]: 30.00
RES [2/20%]: 25.00
LCK [0/0%]: 14.00
Counter/Aurora or Nihil?
MY LORD! She's supposed to tank everything and counter stuff, especially glassy physical pursuiters. Survives everything apart from WTA crits and 2 non-crits regardless, if my calculations are correct.
I'm also considering an alternative set with defensive nature focusing on both avoid and tankiness just to cause pure utter rage, but I'm unsure whether I should be that cruel.
Archer -> Sniper [Glass Cannon]
Stats at level 20/20
HP [0/0%]: 42.00
POW [2/15%]: 30.00
SKL [2/7.5%]: 30.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [0/5%]: 20.00
Pursuit or Wrath?/Impale
Semi-avoidy bow user for annihilation of avoidy pegs. Except it's probably going to have Wrath/Pursuit over Insight given that pegs will probably be Speed/Luck based anyway, hence the stats.
Obviously not meant to survive more than one hit.
Troubadour -> War Medic [Glass Cannon]
Stats at level 20/20
HP [1/0%]: 40.00
POW [2/15%]: 30.00
SKL [0/0%]: 20.00
SPD [1/5%]: 27.00
DEF [0/0%]: 12.00
RES [0/0%]: 14.00
LCK [2/20%]: 34.00
Insight/Pursuit
Because who needs hitmaster classes when you have a Troub promote? The only units this set won't hit is other 34-35 luck units...
Obviously also not meant to survive more than one hit but with that avoid and luck...
Cleric -> Bishop [Careful]
Stats at level 20/20
HP [2/17.5%]: 58.00
POW [2/17.5%]: 30.00
SKL [1/5%]: 24.00
SPD [1/0%]: 24.00
DEF [0/0%]: 11.00
RES [0/0%]: 25.00
LCK [0/0%]: 16.00
Nihil/Aurora
I've made this set before I heard that Nihil is supposed to suck, okay...
But yeah, only skill that will activate against him with Nihil active is Insight. Or Twins. He can also actually survive Braves for a change compared to my other units. Other than that healing power is useful as always and he's my main one for that.
Dark Kn. -> Wraith [Bulky]
Stats at level 20/20
HP [1/20%]: 60.00
POW [2/0%]: 27.00
SKL [0/0%]: 15.00
SPD [0/0%]: 19.00
DEF [1/0%]: 28.00
RES [2/20%]: 23.00
LCK [0/0%]: 15.00
Counter/Nihil
Meant for aggressive rescuedropping (I have explored dragon territory, indeed). I remember being unsure whether to go Shaman or Dark Knight -> Wraith but I ended up going with this. If I'm not mistaken it will take 3 hits to kill unless crit, in which case it takes 2 hits to die which still isn't bad I suppose - haven't done Pursuit calcs though so I could be wrong...
Lastly, and speaking of dragons:
Wyv. Rider -> Wyv. Knight [Rogue]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/17.5%]: 30.00
SKL [0/0%]: 21.00
SPD [2/12.5%]: 29.00
DEF [0/5%]: 28.00
RES [0/0%]: 9.00
LCK [0/0%]: 10.00
Pursuit/Counter
I'm no longer sure whether this was supposed to survive a magic pursuit because it's pretty much speed capped already and peg mages are weak anyway... I probably just thought that there's no point investing in skill, res or luck over HP, and that 60/28 helps tanking bows...
Would definitely consider using Ward and Shield, maybe Fortune on my War Medic as well if opposing troubs ever become a problem. Other than that I plan Sniper h/r, possibly also with Fortune buff. Other than THAT I'll just pray to the RNG god that my Lord owns the crap out of everyone - it has happened before...
Here.
MMM used a Revive! It's super effective!
Now that's out of the way, here's my first (almost legitimate!) attempt at making something that should resemble a (competitive, of course) promo team. Yes, it may have to be changed a tiny bit (probably every single unit's builds and the whole concept behind the team assuming it exists) but as of now, this is what I have
Adept -> War Mage [Scholar]
Stats at level 20/20
HP [2/10%]: 52.00
POW [2/10%]: 30.00
SKL [2/10%]: 27.00
SPD [0/0%]: 19.00
DEF [0/20%]: 30.00
RES [2/20%]: 25.00
LCK [0/0%]: 14.00
Counter/Aurora or Nihil?
MY LORD! She's supposed to tank everything and counter stuff, especially glassy physical pursuiters. Survives everything apart from WTA crits and 2 non-crits regardless, if my calculations are correct.
I'm also considering an alternative set with defensive nature focusing on both avoid and tankiness just to cause pure utter rage, but I'm unsure whether I should be that cruel.
Archer -> Sniper [Glass Cannon]
Stats at level 20/20
HP [0/0%]: 42.00
POW [2/15%]: 30.00
SKL [2/7.5%]: 30.00
SPD [2/12.5%]: 30.00
DEF [0/0%]: 13.00
RES [0/0%]: 13.00
LCK [0/5%]: 20.00
Pursuit or Wrath?/Impale
Semi-avoidy bow user for annihilation of avoidy pegs. Except it's probably going to have Wrath/Pursuit over Insight given that pegs will probably be Speed/Luck based anyway, hence the stats.
Obviously not meant to survive more than one hit.
Troubadour -> War Medic [Glass Cannon]
Stats at level 20/20
HP [1/0%]: 40.00
POW [2/15%]: 30.00
SKL [0/0%]: 20.00
SPD [1/5%]: 27.00
DEF [0/0%]: 12.00
RES [0/0%]: 14.00
LCK [2/20%]: 34.00
Insight/Pursuit
Because who needs hitmaster classes when you have a Troub promote? The only units this set won't hit is other 34-35 luck units...
Obviously also not meant to survive more than one hit but with that avoid and luck...
Cleric -> Bishop [Careful]
Stats at level 20/20
HP [2/17.5%]: 58.00
POW [2/17.5%]: 30.00
SKL [1/5%]: 24.00
SPD [1/0%]: 24.00
DEF [0/0%]: 11.00
RES [0/0%]: 25.00
LCK [0/0%]: 16.00
Nihil/Aurora
I've made this set before I heard that Nihil is supposed to suck, okay...
But yeah, only skill that will activate against him with Nihil active is Insight. Or Twins. He can also actually survive Braves for a change compared to my other units. Other than that healing power is useful as always and he's my main one for that.
Dark Kn. -> Wraith [Bulky]
Stats at level 20/20
HP [1/20%]: 60.00
POW [2/0%]: 27.00
SKL [0/0%]: 15.00
SPD [0/0%]: 19.00
DEF [1/0%]: 28.00
RES [2/20%]: 23.00
LCK [0/0%]: 15.00
Counter/Nihil
Meant for aggressive rescuedropping (I have explored dragon territory, indeed). I remember being unsure whether to go Shaman or Dark Knight -> Wraith but I ended up going with this. If I'm not mistaken it will take 3 hits to kill unless crit, in which case it takes 2 hits to die which still isn't bad I suppose - haven't done Pursuit calcs though so I could be wrong...
Lastly, and speaking of dragons:
Wyv. Rider -> Wyv. Knight [Rogue]
Stats at level 20/20
HP [2/5%]: 60.00
POW [2/17.5%]: 30.00
SKL [0/0%]: 21.00
SPD [2/12.5%]: 29.00
DEF [0/5%]: 28.00
RES [0/0%]: 9.00
LCK [0/0%]: 10.00
Pursuit/Counter
I'm no longer sure whether this was supposed to survive a magic pursuit because it's pretty much speed capped already and peg mages are weak anyway... I probably just thought that there's no point investing in skill, res or luck over HP, and that 60/28 helps tanking bows...
Would definitely consider using Ward and Shield, maybe Fortune on my War Medic as well if opposing troubs ever become a problem. Other than that I plan Sniper h/r, possibly also with Fortune buff. Other than THAT I'll just pray to the RNG god that my Lord owns the crap out of everyone - it has happened before...
\!/ LEADER OF THE FEARSOME TRIPLE LETTER CLAN OF DOOM \!/
Our slogan: "What doesn't gang you makes you ganger"
Join here while there are still spaces left!
Sadistic Karen crit compilation: http://pastebin.com/BPTHtRmT (still being expanded)
[00:39:49] Fredmir: dude you fucking wraith has more critz than your 6 snipers combined
Our slogan: "What doesn't gang you makes you ganger"
Join here while there are still spaces left!
Sadistic Karen crit compilation: http://pastebin.com/BPTHtRmT (still being expanded)
[00:39:49] Fredmir: dude you fucking wraith has more critz than your 6 snipers combined