04-01-2015, 05:57 PM
(This post was last modified: 04-02-2015, 05:46 AM by Speedchain.)
(04-01-2015, 12:44 AM)Falaflame Wrote: See my problem with those builds is, you're already gimping your units of either firepower or survivability. And you will need both because it's the difference between getting a good first strike and getting a bad first strike, or none at all. In theory, losing a couple of points may not seem like much, until you run into tanky metagame, where you wish you had capped them.
I mainly play unpromo and I don't really have a problem with using lower pow units. If you bring a lot of them into the same battle that might not work out too well, but doesn't that also count for a lot of other types of builds? When used the right way these units definitely have their own advantages.
You can also go DK DT style with the mage classes.
Shaman [Bulky]
Stats at level 20
HP [2/10%]: 38.00
POW [2/0%]: 18.00
SKL [0/0%]: 12.00
SPD [0/0%]: 11.00
DEF [0/10%]: 13.00
RES [2/20%]: 18.00
LCK [0/0%]: 10.00
Quote:It's not so much of a problem in promote play because all promote play is about is avoid, avoid, and even more avoid. More enemies are frail as crap, so it's not really the end of the world if you didn't cap pow. But in unpromote play, it's all about bulk, bulk, and more bulk. Tanks are everywhere. DKs. Armors. Mystics. Adepts. Templars. Wyverns. Raiders. You name them. You need every drop of pow you can get, because it's hell of a lot harder to get a good first strike in unpromotes than it is promotes. At least promotes gave you more options to work with.
There's a lot more to FETO than just the FS and even then low pow units can still finish off a lot of units after they've been attacked by one of your stronger units or soften them up, so that one of your other units doesn't have to take the damage.
About the peg versus DK that you started this thread with. Looking at the lvl 1 stats of lunar vs dk the lunar will almost always be able to either pursuit or aurora the DK. If the DK goes for a high speed build then that means that they probably won't be putting stats in res in which case you can aurora and if they go for a high res build then they probably won't put stats in speed which means that you can pursuit. Without changing anything you'd be able to pursuit the DK at lvl 12 and seeing as how many units don't activate their skills in most situations at lower levels that's not really all that weird.
Dark Kn. [Balanced]
Stats at level 1
HP [0/0%]: 18.50
POW [0/0%]: 6.40
SKL [0/0%]: 6.25
SPD [0/0%]: 8.30
DEF [0/0%]: 10.35
RES [0/0%]: 3.20
LCK [0/0%]: 5.25
Lunar Kn. [Balanced]
Stats at level 1
HP [0/0%]: 18.50
POW [0/0%]: 5.25
SKL [0/0%]: 6.25
SPD [0/0%]: 10.45
DEF [0/0%]: 5.10
RES [0/0%]: 7.35
LCK [0/0%]: 5.35
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