See my problem with those builds is, you're already gimping your units of either firepower or survivability. And you will need both because it's the difference between getting a good first strike and getting a bad first strike, or none at all. In theory, losing a couple of points may not seem like much, until you run into tanky metagame, where you wish you had capped them.
It's not so much of a problem in promote play because all promote play is about is avoid, avoid, and even more avoid. More enemies are frail as crap, so it's not really the end of the world if you didn't cap pow. But in unpromote play, it's all about bulk, bulk, and more bulk. Tanks are everywhere. DKs. Armors. Mystics. Adepts. Templars. Wyverns. Raiders. You name them. You need every drop of pow you can get, because it's hell of a lot harder to get a good first strike in unpromotes than it is promotes. At least promotes gave you more options to work with.
It's not so much of a problem in promote play because all promote play is about is avoid, avoid, and even more avoid. More enemies are frail as crap, so it's not really the end of the world if you didn't cap pow. But in unpromote play, it's all about bulk, bulk, and more bulk. Tanks are everywhere. DKs. Armors. Mystics. Adepts. Templars. Wyverns. Raiders. You name them. You need every drop of pow you can get, because it's hell of a lot harder to get a good first strike in unpromotes than it is promotes. At least promotes gave you more options to work with.
Show me your moves.
Formerly known as Magus.