06-27-2014, 11:05 AM
(This post was last modified: 10-21-2015, 09:09 PM by Speedy - IX.)
Clerics/Curates/Troubadours/Heaven Knights
Here we have the healer type units of FETO, these are the guys (usually female) that keep your other units alive with their healing staves.
In unpromoted battles their goal is to stay alive as long as possible in order to heal your other units when needed and they each do this somewhat differently.
Clerics and Curates do this by setting majority of their stats into their defensive ones and becoming as bulky as possible, usually being able to take up to three hits to be killed.
Troubadours and Heaven Kns on the other hand can usually take two hits to kill, but it's hard to land those hits against them as they usually invest most of their points into spd/lck in order to be avoidy. Being mounted also helps them to stay out of enemy range while not straying too far from your party.
Bishop/Sage/Druid
These three classes here are the promotion options for the cleric class, they choose to gain either Light, Anima or Dark tomes upon promotion in addition to the staves that they already have.
They are generally built like their unpromoted counterparts, bulky and usually taking about 2-3 hits in order to be killed. Most of the time they are built with both def and res investment in order to utilize the counter and aurora skills in order to deal damage. They are also capable of using offensive oriented builds as well.
Viable Builds:
Cleric -> Druid [Bulky] Standard DT
Stats at level 20/20
HP [2/12.5%]: 54.00
POW [2/7.5%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 18.00
DEF [1/20%]: 25.00
RES [1/0%]: 26.00
LCK [0/0%]: 16.00
Countora
Cleric -> Sage [Careful] "Aurora-Proof" Pursuit
Stats at level 20/20
HP [/%]: 40.00
POW [2/17.5%]: 30.00
SKL [2/7.5%]: 27.00
SPD [2/15%]: 30.00
DEF [0/0%]: 11.00
RES [0/0%]: 25.00
LCK [0/0%]: 16.00
Pursuit/Aurora
Guardian/Protector/Defender
These three classes are the promoted options for the curate class and get their choice of either Sword, Lance, or Axe upon promotion.
Upon promotion these units are still practically built like their unpromoted counter-parts though the build may not prove to be very potent on the offensive side, but fret not because these guys have more than just one build!
Viable Builds:
Curate -> Protector [Brute] One Sided Tank
Stats at level 20/20
HP [1/10%]: 58.00
POW [2/17.5%]: 30.00
SKL [2/2.5%]: 28.00
SPD [0/0%]: 17.00
DEF [1/10%]: 28.00
RES [0/0%]: 11.00
LCK [0/0%]: 16.00
Counter/<insert>
Curate -> Guardian [Careful] Designated Healer
Stats at level 20/20
HP [1/12.5%]: 60.00
POW [2/17.5%]: 25.00
SKL [0/0%]: 25.00
SPD [1/2.5%]: 25.00
DEF [0/2.5%]: 19.00
RES [2/5%]: 19.00
LCK [0/0%]: 16.00
Nihil/<insert>
Valkyrie/Holy Knight/ War Medic
These three classes are the promoted options for the troubadour class and get their choice of either Sword, Lance, or Axe upon promotion.
Once promoted, Troubadours gain great offensive capabilities to compliment their healing skills thanks to their luck cap of 35. They can utilize the insight skill to it's fullest potential and practically use the most heavy/powerful/inaccurate weapons with little to no consequence.
Viable Builds:
Troubadour -> War Medic [Glass Cannon] Standard Insight Troub
Stats at level 20/20
HP [0/2.5%]: 40.00
POW [2/15%]: 30.00
SKL [0/0%]: 20.00
SPD [2/2.5%]: 27.00
DEF [0/0%]: 12.00
RES [0/0%]: 14.00
LCK [2/20%]: 34.00
Insight/Pursuit
Dawn Knight/Skyfire Knight/Star Knight
These three classes here are the promotion options for the heaven kn class, they choose to gain either Light, Anima or Dark tomes upon promotion in addition to the staves that they already have. When built to certain specifications these units can be quite the formidable magical walls. With WTA (and max spd) they have more avd than Hawks do, and with their superior RES they can tank and dodge incoming magical atks as well.
Viable Builds:
Heaven Kn. -> Skyfire Kn. [Seer]
Stats at level 20/20
HP [1/10%]: 50.00
POW [1/10%]: 25.00
SKL [0/0%]: 15.00
SPD [2/17.5%]: 35.00
DEF [0/0%]: 7.00
RES [0/0%]: 25.00
LCK [2/2.5%]: 27.00
Cleric*: Curate*: Troubadour: Heaven Knight:
Here we have the healer type units of FETO, these are the guys (usually female) that keep your other units alive with their healing staves.
In unpromoted battles their goal is to stay alive as long as possible in order to heal your other units when needed and they each do this somewhat differently.
Clerics and Curates do this by setting majority of their stats into their defensive ones and becoming as bulky as possible, usually being able to take up to three hits to be killed.
Troubadours and Heaven Kns on the other hand can usually take two hits to kill, but it's hard to land those hits against them as they usually invest most of their points into spd/lck in order to be avoidy. Being mounted also helps them to stay out of enemy range while not straying too far from your party.
Bishop/Sage/Druid
Bishop*: Sage*: Druid*:
These three classes here are the promotion options for the cleric class, they choose to gain either Light, Anima or Dark tomes upon promotion in addition to the staves that they already have.
They are generally built like their unpromoted counterparts, bulky and usually taking about 2-3 hits in order to be killed. Most of the time they are built with both def and res investment in order to utilize the counter and aurora skills in order to deal damage. They are also capable of using offensive oriented builds as well.
Viable Builds:
Cleric -> Druid [Bulky] Standard DT
Stats at level 20/20
HP [2/12.5%]: 54.00
POW [2/7.5%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 18.00
DEF [1/20%]: 25.00
RES [1/0%]: 26.00
LCK [0/0%]: 16.00
Countora
Cleric -> Sage [Careful] "Aurora-Proof" Pursuit
Stats at level 20/20
HP [/%]: 40.00
POW [2/17.5%]: 30.00
SKL [2/7.5%]: 27.00
SPD [2/15%]: 30.00
DEF [0/0%]: 11.00
RES [0/0%]: 25.00
LCK [0/0%]: 16.00
Pursuit/Aurora
Guardian/Protector/Defender
Guardian: Protector: Defender:
These three classes are the promoted options for the curate class and get their choice of either Sword, Lance, or Axe upon promotion.
Upon promotion these units are still practically built like their unpromoted counter-parts though the build may not prove to be very potent on the offensive side, but fret not because these guys have more than just one build!
Viable Builds:
Curate -> Protector [Brute] One Sided Tank
Stats at level 20/20
HP [1/10%]: 58.00
POW [2/17.5%]: 30.00
SKL [2/2.5%]: 28.00
SPD [0/0%]: 17.00
DEF [1/10%]: 28.00
RES [0/0%]: 11.00
LCK [0/0%]: 16.00
Counter/<insert>
Curate -> Guardian [Careful] Designated Healer
Stats at level 20/20
HP [1/12.5%]: 60.00
POW [2/17.5%]: 25.00
SKL [0/0%]: 25.00
SPD [1/2.5%]: 25.00
DEF [0/2.5%]: 19.00
RES [2/5%]: 19.00
LCK [0/0%]: 16.00
Nihil/<insert>
Valkyrie/Holy Knight/ War Medic
Valkyrie*: Holy Kn*: War Medic*:
These three classes are the promoted options for the troubadour class and get their choice of either Sword, Lance, or Axe upon promotion.
Once promoted, Troubadours gain great offensive capabilities to compliment their healing skills thanks to their luck cap of 35. They can utilize the insight skill to it's fullest potential and practically use the most heavy/powerful/inaccurate weapons with little to no consequence.
Viable Builds:
Troubadour -> War Medic [Glass Cannon] Standard Insight Troub
Stats at level 20/20
HP [0/2.5%]: 40.00
POW [2/15%]: 30.00
SKL [0/0%]: 20.00
SPD [2/2.5%]: 27.00
DEF [0/0%]: 12.00
RES [0/0%]: 14.00
LCK [2/20%]: 34.00
Insight/Pursuit
Dawn Knight/Skyfire Knight/Star Knight
Dawn Kn*: Skyfire Kn*: Star Kn*:
These three classes here are the promotion options for the heaven kn class, they choose to gain either Light, Anima or Dark tomes upon promotion in addition to the staves that they already have. When built to certain specifications these units can be quite the formidable magical walls. With WTA (and max spd) they have more avd than Hawks do, and with their superior RES they can tank and dodge incoming magical atks as well.
Viable Builds:
Heaven Kn. -> Skyfire Kn. [Seer]
Stats at level 20/20
HP [1/10%]: 50.00
POW [1/10%]: 25.00
SKL [0/0%]: 15.00
SPD [2/17.5%]: 35.00
DEF [0/0%]: 7.00
RES [0/0%]: 25.00
LCK [2/2.5%]: 27.00
#TeamNohr