06-27-2014, 07:46 AM
(This post was last modified: 08-25-2014, 03:46 PM by Speedy - IX.)
Battle Mages:
Alright, here we have the Battle Mage (or B.Mage for short), a unit that uses magic and has exceedingly high physical defense, that's been "marketed" to us as a physical slayer as they hit physical units where it hurts (their low res) and then hurt them again utilizing the counter skill, while minimizing the damage they themselves thanks to their high physical defenses. This is offset by their extremely low RES, so while they may be good against physical units, they are quickly swept by other magical units.
That's about the basis for these three units here....
War Mage/Chaos Knight/Crusader
These are the first promotion options for the three previously mentioned units, and these promotions grant them access to the tome opposite of their primary one. Either granting them higher damage output by 1-2pts or a bit more accuracy thanks to a weaker tome.
These three units function exactly like their unrpmoted counterparts save for the fact that they do not make good pursuiters as the dmg output in promotes is much higher than in unpromotes and these units have to cut a lot of hp and defenses for that spd.
Viable Builds:
Mage Knight/Wraith/Missionary
Here we have the mounted promoted option for the three. These units tend to do fairly well in battle thanks to their new-found horse friends.
They still function the same as their unpromoted counter-parts, they now have an extended range and are able to reach their targets more quickly.
They can run roughly the same builds as the previously mentioned classes for the same reasons. They also gain +5hit upon promotion.
Magister/Death Knight/Inquisitor
The final promotion options for Adept, Dark Knight and Templar. They have roughly the same stats as their predecessors and can run roughly the same builds. The difference with these classes is that they are more defense oriented than offense. They gain +15 Crit Avoid (and by extension Staff Avoid) upon promotion, meaning they are affected slightly less by these (critical hits and status staves) compared to units w/o this ability.
General B.Mage Promotions are built like so~ (Each unit is able to be built this way)
Adept -> War Mage [Bulky] DT
Stats at level 20/20
HP [2/12.5%]: 54.00
POW [2/10%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 19.00
DEF [0/0%]: 26.00
RES [2/17.5%]: 24.00
LCK [0/0%]: 14.00
Templar -> Missionary [Brute] One Sided Tank
Stats at level 20/20
HP [2/12.5%]: 56.00
POW [2/17.5%]: 30.00
SKL [0/10%]: 27.00
SPD [0/0%]: 18.00
DEF [2/0%]: 27.00
RES [0/0%]: 12.00
LCK [0/0%]: 15.00
Alright, here we have the Battle Mage (or B.Mage for short), a unit that uses magic and has exceedingly high physical defense, that's been "marketed" to us as a physical slayer as they hit physical units where it hurts (their low res) and then hurt them again utilizing the counter skill, while minimizing the damage they themselves thanks to their high physical defenses. This is offset by their extremely low RES, so while they may be good against physical units, they are quickly swept by other magical units.
Adept*: Dark Kn.* Templar*
That's about the basis for these three units here....
War Mage/Chaos Knight/Crusader
War Mage: Chaos Knight Crusader
These are the first promotion options for the three previously mentioned units, and these promotions grant them access to the tome opposite of their primary one. Either granting them higher damage output by 1-2pts or a bit more accuracy thanks to a weaker tome.
These three units function exactly like their unrpmoted counterparts save for the fact that they do not make good pursuiters as the dmg output in promotes is much higher than in unpromotes and these units have to cut a lot of hp and defenses for that spd.
Viable Builds:
Mage Knight/Wraith/Missionary
Mage Knight*: Wraith* Missionary*
Here we have the mounted promoted option for the three. These units tend to do fairly well in battle thanks to their new-found horse friends.
They still function the same as their unpromoted counter-parts, they now have an extended range and are able to reach their targets more quickly.
They can run roughly the same builds as the previously mentioned classes for the same reasons. They also gain +5hit upon promotion.
Magister/Death Knight/Inquisitor
Magister: Death Knight Inquisitor
The final promotion options for Adept, Dark Knight and Templar. They have roughly the same stats as their predecessors and can run roughly the same builds. The difference with these classes is that they are more defense oriented than offense. They gain +15 Crit Avoid (and by extension Staff Avoid) upon promotion, meaning they are affected slightly less by these (critical hits and status staves) compared to units w/o this ability.
General B.Mage Promotions are built like so~ (Each unit is able to be built this way)
Adept -> War Mage [Bulky] DT
Stats at level 20/20
HP [2/12.5%]: 54.00
POW [2/10%]: 30.00
SKL [0/0%]: 17.00
SPD [0/0%]: 19.00
DEF [0/0%]: 26.00
RES [2/17.5%]: 24.00
LCK [0/0%]: 14.00
Templar -> Missionary [Brute] One Sided Tank
Stats at level 20/20
HP [2/12.5%]: 56.00
POW [2/17.5%]: 30.00
SKL [0/10%]: 27.00
SPD [0/0%]: 18.00
DEF [2/0%]: 27.00
RES [0/0%]: 12.00
LCK [0/0%]: 15.00
#TeamNohr