06-07-2014, 06:58 PM
git gud scrub but nah, the strategy overall is much different in 8 than it was in 7 or 6, from what I can tell by playing online on a friend's Wii U. You can't slink back and expect to fly past the usual item catastrophe in the middle pack to pick up to 3rd.
The items are more balanced than previous games, in the same sense that a teetering boulder on a pinnacle is more balanced than a sitting rock. One thing could set you far ahead, or far behind, but the same goes for all racers in the room.
The change in strategy is much akin to the leveling of play in Gran Turismo 2 as opposed to GT1. In GT1, beating the TT records was easy, if you bought the highest spec combo, you didn't even need to tune very much. In GT2, and to a further extent, 3, you could more easily pass the records/BKT's with medium-high spec cars, and extensive tuning. The most expensive and highest-specced cars and component combos aren't best suited for handling, braking coefficient, or speed recovery as much as they are for acceleration, downforce balance and aerodynamics, and raw power and high cruising speed. They're laughably bad at courses with many or sharp turns and/or offroad, such as Laguna or Pikes. Even the Escudo Pikes version didn't WR at Pikes on GT2, iirc. Seattle Circuit and "Test Course" are the only courses they beat the others in, iirc.
... Man, I should get back into "serious racing" games, but the latest Forza and Driveclub aren't really looking so hot on my to-buy list. That, and I have neither an XB1 or PS4, and don't plan on it for a long while.
The items are more balanced than previous games, in the same sense that a teetering boulder on a pinnacle is more balanced than a sitting rock. One thing could set you far ahead, or far behind, but the same goes for all racers in the room.
The change in strategy is much akin to the leveling of play in Gran Turismo 2 as opposed to GT1. In GT1, beating the TT records was easy, if you bought the highest spec combo, you didn't even need to tune very much. In GT2, and to a further extent, 3, you could more easily pass the records/BKT's with medium-high spec cars, and extensive tuning. The most expensive and highest-specced cars and component combos aren't best suited for handling, braking coefficient, or speed recovery as much as they are for acceleration, downforce balance and aerodynamics, and raw power and high cruising speed. They're laughably bad at courses with many or sharp turns and/or offroad, such as Laguna or Pikes. Even the Escudo Pikes version didn't WR at Pikes on GT2, iirc. Seattle Circuit and "Test Course" are the only courses they beat the others in, iirc.
... Man, I should get back into "serious racing" games, but the latest Forza and Driveclub aren't really looking so hot on my to-buy list. That, and I have neither an XB1 or PS4, and don't plan on it for a long while.