05-08-2014, 03:42 AM
Here's some info for those not in the know (not that I'm an expert on the matter myself, though).
Shin Megami Tensei is one of the big 3 RPG franchises in Japan, along with Dragon Quest and Final Fantasy. In this side of the world, it's better known as of late for the Persona subseries.
The games consist of fighting and recruiting all sorts of mythological entities, called "demons" (despite also including the nine orders of angels, Michael, Odin, Shiva, Amaterasu, Osiris, etc.), in apocalyptic scenarios; this makes it sort of a proto-Pokémon.
Your alignment changes depending on your choices throughout the game, and will affect the demons you can recruit, and the bosses you fight. There's usually three alignments: Law, Neutral and Chaos.
The usual Law ending has the protagonist create a world of peace and order, but a tyrannical lack of free will, under YHVH's rule.
Neutral endings have the protagonist defeat both YHVH (or a messenger of His in some games) and Lucifer, in order to allow mankind to persevere. Might seem to be the happiest endings, but they're almost as grim as the others, because humans are bound to repeat their mistakes.
Chaos endings throw the world in anarchy and war, in which the weak are killed or enslaved by the strong.
Shin Megami Tensei is one of the big 3 RPG franchises in Japan, along with Dragon Quest and Final Fantasy. In this side of the world, it's better known as of late for the Persona subseries.
The games consist of fighting and recruiting all sorts of mythological entities, called "demons" (despite also including the nine orders of angels, Michael, Odin, Shiva, Amaterasu, Osiris, etc.), in apocalyptic scenarios; this makes it sort of a proto-Pokémon.
Your alignment changes depending on your choices throughout the game, and will affect the demons you can recruit, and the bosses you fight. There's usually three alignments: Law, Neutral and Chaos.
The usual Law ending has the protagonist create a world of peace and order, but a tyrannical lack of free will, under YHVH's rule.
Neutral endings have the protagonist defeat both YHVH (or a messenger of His in some games) and Lucifer, in order to allow mankind to persevere. Might seem to be the happiest endings, but they're almost as grim as the others, because humans are bound to repeat their mistakes.
Chaos endings throw the world in anarchy and war, in which the weak are killed or enslaved by the strong.