We've made changes to base stats in the following 4 classes:
Archer: -1 Defense, +1 Luck
Mage: -1 Defense, +1 Luck
Mercenary: -1 Defense, +1 Pow
Knight: -1 Skill, +1 Pow
Curate: -1 Skill, +1 Pow, massive changes in promotion bonuses (they now get mostly if not all their promo gains into HP/Pow/Speed/Lck)
Rune Knights: They can now have -5% Lck and +5% Def growths, allowing them to generally perform bulky builds better.
Shadow Knights and Sky Knights: They have had their stat spreads swapped. Additionally, after the swap, Shadow Knights had their growths altered so they can perform bulky builds better.
Salamancer: Their promotion gains were changed to +4 HP +1 Pow +1 Skl +0 Speed +0 Def +0 Res +4 Lck so that they can reach 27+ Luck.
Dracomancer: Their promotion bonuses are now +4 HP +1 Pow +1 Skl +1 Speed +0 Def +0 Res +3 Lck for the same reason as above.
Monks and promotions: They have been completely reworked and have completely new base stats, growths and promotion gains. They can, of course, still perform everything they were able to perform until now (which is basically Pow+Spd+Lck, really) and TONS more. You're probably better off opening the stat calculator and trying out what builds you can come up with for yourself.
Soldiers and promotions: They have also been reworked, their stat changes compared to what they were before are -2/-5% Def, +5% Res, +1 Pow, +1 Speed. Promo bonuses were slightly reworked for all branches as well.
Halberdiers and Infantries: They have also lost 1 Con. They can fit onto more teams now.
Solar Knights: -1 Skl, +1 Pow. Their promotion bonuses do not get changed, as Pow basically compensates for itself. You will still be able to have the exact same builds, just you need to shuffle your Skl and Pow a bit. This is to improve their longevity in unpromotes. This is also so that Solar Knights aren't basically deadweight in low-level matches.
We also changed the promotion bonuses so that current promoted builds of these respective classes (not named Curate, Soldier, Wyv Mages, and Monk) aren't affected by the new changes. These are made to breathe new life to these classes in unpromote play, and give them improvements and/or some kind of niche for use in unpromote play. As an example of the changes, Insight builds can now be made without screwing over the unit's survivability one way or another. And in Knight's case, they can cap Pow with Tactful nature, which allows them to be used more in teams with lower Con spreads (as they are now able to be shoved by Bulky curates). Other changes have also been made, which have either been denoted above, or in a post below.
Some of these were simple changes (Merc, Knight, Archer, Mage, Curate) , while some of these were drastic overhauls. (Wyv Mage, Soldier, Monk)
Other changes that need to be made:
-Revert Knight's promotion bonus changes so overcapping doesn't happen.
-Fix Guard->General's promotion bonuses so they don't overcap.
-Fix all Footman promotion's promotion bonuses so they don't overcap.
Other changes being discussed:
-Cavalier and Scout improvements. Cavaliers need to be made bulkier without having a heavy drawback, and in the case of Scouts, a bulky version of Sword/Bow promotion doesn't exist, so that needs to happen.
-Peg Knight and Peg Archer improvements. They've very underused and underwhelming in unpromotes; especially Peg Knights.
Hope you enjoy your new build possibilities!
Archer: -1 Defense, +1 Luck
Mage: -1 Defense, +1 Luck
Mercenary: -1 Defense, +1 Pow
Knight: -1 Skill, +1 Pow
Curate: -1 Skill, +1 Pow, massive changes in promotion bonuses (they now get mostly if not all their promo gains into HP/Pow/Speed/Lck)
Rune Knights: They can now have -5% Lck and +5% Def growths, allowing them to generally perform bulky builds better.
Shadow Knights and Sky Knights: They have had their stat spreads swapped. Additionally, after the swap, Shadow Knights had their growths altered so they can perform bulky builds better.
Salamancer: Their promotion gains were changed to +4 HP +1 Pow +1 Skl +0 Speed +0 Def +0 Res +4 Lck so that they can reach 27+ Luck.
Dracomancer: Their promotion bonuses are now +4 HP +1 Pow +1 Skl +1 Speed +0 Def +0 Res +3 Lck for the same reason as above.
Monks and promotions: They have been completely reworked and have completely new base stats, growths and promotion gains. They can, of course, still perform everything they were able to perform until now (which is basically Pow+Spd+Lck, really) and TONS more. You're probably better off opening the stat calculator and trying out what builds you can come up with for yourself.
Soldiers and promotions: They have also been reworked, their stat changes compared to what they were before are -2/-5% Def, +5% Res, +1 Pow, +1 Speed. Promo bonuses were slightly reworked for all branches as well.
Halberdiers and Infantries: They have also lost 1 Con. They can fit onto more teams now.
Solar Knights: -1 Skl, +1 Pow. Their promotion bonuses do not get changed, as Pow basically compensates for itself. You will still be able to have the exact same builds, just you need to shuffle your Skl and Pow a bit. This is to improve their longevity in unpromotes. This is also so that Solar Knights aren't basically deadweight in low-level matches.
We also changed the promotion bonuses so that current promoted builds of these respective classes (not named Curate, Soldier, Wyv Mages, and Monk) aren't affected by the new changes. These are made to breathe new life to these classes in unpromote play, and give them improvements and/or some kind of niche for use in unpromote play. As an example of the changes, Insight builds can now be made without screwing over the unit's survivability one way or another. And in Knight's case, they can cap Pow with Tactful nature, which allows them to be used more in teams with lower Con spreads (as they are now able to be shoved by Bulky curates). Other changes have also been made, which have either been denoted above, or in a post below.
Some of these were simple changes (Merc, Knight, Archer, Mage, Curate) , while some of these were drastic overhauls. (Wyv Mage, Soldier, Monk)
Other changes that need to be made:
-Revert Knight's promotion bonus changes so overcapping doesn't happen.
-Fix Guard->General's promotion bonuses so they don't overcap.
-Fix all Footman promotion's promotion bonuses so they don't overcap.
Other changes being discussed:
-Cavalier and Scout improvements. Cavaliers need to be made bulkier without having a heavy drawback, and in the case of Scouts, a bulky version of Sword/Bow promotion doesn't exist, so that needs to happen.
-Peg Knight and Peg Archer improvements. They've very underused and underwhelming in unpromotes; especially Peg Knights.
Hope you enjoy your new build possibilities!
Show me your moves.
Formerly known as Magus.