07-10-2014, 01:16 AM
So needless to say, there are a few problems with FETO as is...
Problem: Defense-oriented Metagame
Like Brawl, FETO has a defense-oriented metagame, which makes it... less exciting.
Solution:
Buffing offensive stats
Giving attackers an advantage (rather than defenders a "disadvantage")
Nerfing/Changing buff staves
Problem: Pow-centralized Metagame
It's almost always max Pow or bust
Solution:
Making other stats (more) important
Changing status staff formula
Problem: Unviable Avoid
Avoid is unviable in unpromo and is only decent in promo
Solution:
Lower hit rates of weapons
Problem: Unused/Unusable Classes
Some classes are just inferior to other classes
Solution:
Give classes within the same "tree" specialties?
Class skills?
Nix lots of classes (and alter characters with those classes to the "archetype"? (ex: all Troubs become Valkyries)
Problem: Defense-oriented Metagame
Like Brawl, FETO has a defense-oriented metagame, which makes it... less exciting.
Solution:
Buffing offensive stats
Giving attackers an advantage (rather than defenders a "disadvantage")
Nerfing/Changing buff staves
Problem: Pow-centralized Metagame
It's almost always max Pow or bust
Solution:
Making other stats (more) important
Changing status staff formula
Problem: Unviable Avoid
Avoid is unviable in unpromo and is only decent in promo
Solution:
Lower hit rates of weapons
Problem: Unused/Unusable Classes
Some classes are just inferior to other classes
Solution:
Give classes within the same "tree" specialties?
Class skills?
Nix lots of classes (and alter characters with those classes to the "archetype"? (ex: all Troubs become Valkyries)



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