07-18-2014, 04:22 PM
There are only a couple of things that hurt Awakening. Pair-up is OP. The lack of victory conditions outside of "kill all the enemies" hurt it a lot.
World map is ok, I'm not a fan but it doesn't make or break anything and adds replayability.
Reclassing and grinding sucks major nutsacks though. Being able to re-class takes a lot of uniqueness away from most of the characters. It'd be different if the re-classed characters had unique models but they don't most of the time aside from their heads (Gregor losing his green-ness when he promotes was a terrible idea).
Then again I don't have to use anything I don't like, so more money for me from second seals
Other than that I'm a big fan. I dunno if it's just because I haven't played through it enough to know every reinforcement spawn off the top of my head, but it seems harder than the other english FEs (I play them all on hard mode unless I'm looking to just kill some time with OP units and easy enemies). Characters were fun and bringing back supports after like 6 years of not having them was wonderful.
World map is ok, I'm not a fan but it doesn't make or break anything and adds replayability.
Reclassing and grinding sucks major nutsacks though. Being able to re-class takes a lot of uniqueness away from most of the characters. It'd be different if the re-classed characters had unique models but they don't most of the time aside from their heads (Gregor losing his green-ness when he promotes was a terrible idea).
Then again I don't have to use anything I don't like, so more money for me from second seals
Other than that I'm a big fan. I dunno if it's just because I haven't played through it enough to know every reinforcement spawn off the top of my head, but it seems harder than the other english FEs (I play them all on hard mode unless I'm looking to just kill some time with OP units and easy enemies). Characters were fun and bringing back supports after like 6 years of not having them was wonderful.