07-05-2014, 08:57 PM
Solar Kns and Monks can still work. With optimum luck+speed investment and access to shimmer, it makes most DKs and even Shamans look like a joke.
What I build for is not for units to be 3HKO'd, but rather, to avoid getting one-shot (barring crits).
In which case, I like to use pursuit templars like this:
Templar [Bulky]
Stats at level 20
HP [2/5%]: 34.00
POW [2/20%]: 19.00
SKL [0/0%]: 12.00
SPD [2/15%]: 18.00
DEF [0/0%]: 16.00
RES [0/0%]: 10.00
LCK [0/0%]: 9.00
"Haww but it doesn't have capped speed"
Two things.
1. It's still going to pursuit most things that have their speed dumped, and the units that it doesn't are merc/monk/nomad/scout/peg mages, which will mostly be running pursuit builds anyway.
2. It doesn't die to a killer anything. I mean sure, it may die to a magic crit, but I'm also taking into consideration tournament play, where there's no forges involved. There's no sharps your wrath mages will be playing with. Because of that, this build is actually viable.
Also, I'm going to stress that you don't need 20 speed to pursuit most things that are speed-dumped. 18 will do just fine, and that's under the condition that you survive any arctomes and pegsuits. The only real reason you absolutely need to run 20 speed is if you badly want to kill someone's nihil healer. Heck I'd go as far as say even 17 is OK, but i recommend packing some arctomes in your inventory, and hope you don't have WTD.
What I build for is not for units to be 3HKO'd, but rather, to avoid getting one-shot (barring crits).
In which case, I like to use pursuit templars like this:
Templar [Bulky]
Stats at level 20
HP [2/5%]: 34.00
POW [2/20%]: 19.00
SKL [0/0%]: 12.00
SPD [2/15%]: 18.00
DEF [0/0%]: 16.00
RES [0/0%]: 10.00
LCK [0/0%]: 9.00
"Haww but it doesn't have capped speed"
Two things.
1. It's still going to pursuit most things that have their speed dumped, and the units that it doesn't are merc/monk/nomad/scout/peg mages, which will mostly be running pursuit builds anyway.
2. It doesn't die to a killer anything. I mean sure, it may die to a magic crit, but I'm also taking into consideration tournament play, where there's no forges involved. There's no sharps your wrath mages will be playing with. Because of that, this build is actually viable.
Also, I'm going to stress that you don't need 20 speed to pursuit most things that are speed-dumped. 18 will do just fine, and that's under the condition that you survive any arctomes and pegsuits. The only real reason you absolutely need to run 20 speed is if you badly want to kill someone's nihil healer. Heck I'd go as far as say even 17 is OK, but i recommend packing some arctomes in your inventory, and hope you don't have WTD.
Show me your moves.
Formerly known as Magus.