06-13-2015, 08:48 AM
Manakete [Scholar]
Stats at level 20/20
HP [2/17.5%]: 80.00
POW [2/2.5%]: 25.00
SKL [0/15%]: 25.00
SPD [0/0%]: 15.00
DEF [2/12.5%]: 25.00
RES [2/10%]: 25.00
LCK [0/12.5%]: 26.00
+
=
OP OP OP OP
This should be changed. Because let's face it, having Manaketes on FETO would be absolutely AMAZING, but as they are now they would wreck any non-Manakete units. Seriously, 80 HP, 35 def and 35 res? That's the closest I've seen to a unit that isn't OTKOable (turn, as in, by an entire army) in a standard 6-man match.
Manaketes can be nerfed in 2 ways, by reducing their stats or by reducing the power their stones have. If their stats are lowered and the stones are rebalanced I think they can become usable. I also don't think they should have 7 movement, 6 should be fine.
Regarding the dragonstones, they could be changed to have weapon ranks as well so that they don't get +5 stats at level 1 which would be a bit ridiculous. And apart from Bronzes, they should also have limited uses so using these guys isn't too cheap (pun intended).
They should also have 3 different promotion choices, like every other unit. One of them could focus on being offensive (focus on pow, skl, lck), the other on being tanky (focus on hp, def, res) and one that's glassy (pow, skl, spd and lck but with more focus on speed, a bit less on skill and frailer than the offensive version) although maybe the particular examples could be different ones. And just as an example, stat caps could look like this (with luck last):
OffKete: 60/30/30/20/20/20/30
TanKete: 70/25/20/15/25/25/20
GlassKete: 50/30/25/30/20/20/25
This would be assuming S-rank Dragonstones give +5/6 to 2 stats, and def+res as well as pow+spd are unavailable combinations because they would absolutely break their respective dragons, and again that all Manaketes could use the same stones. I felt like including a balanced option but I feel like those would be hard to absolutely balance so instead I made OffKete. It still looks good and not too powerful or too weak, imo, roughly like a traditional Manakete but not overpowered xD
TanKete has 15 speed cap because assuming that there's a speed-boosting dragonstone, cap at 20 would mean it could reach 25 speed and only be pursuited by peg mages -> too op? I'm not sure, this could actually be tested, because as of now I don't have any particular idea about how many stat points they get in total. =P
I'm also not 100% sure about whether GlassKete's spread would be considered balanced. If Dragonstones are to have the same power as lances, it can almost be ORKOd with by a Counter Mage Knight (assuming the Dragonstones are physical. If they're actually magical, replace that with something that has Aurora lol) for example, BUT that's assuming it has all of its max stats, in reality the stats will be slightly lopsided. If there's a +skl/spd Dragonstone it would probably also have the potential to annihilate glassy units single-handedly which is why I'm not sure about giving 30 as opposed to 25 speed as the max stat.
That would be my take on balancing them, anyway. I'd be happy just to be able to use them xD
Stats at level 20/20
HP [2/17.5%]: 80.00
POW [2/2.5%]: 25.00
SKL [0/15%]: 25.00
SPD [0/0%]: 15.00
DEF [2/12.5%]: 25.00
RES [2/10%]: 25.00
LCK [0/12.5%]: 26.00
+
Quote:Dark Dragonstone: 22 Mt, 2 wt, 100 hit, Boosts Stats - SKL: +5, DEF: +10, RES: +10, LCK: +5
=
OP OP OP OP
This should be changed. Because let's face it, having Manaketes on FETO would be absolutely AMAZING, but as they are now they would wreck any non-Manakete units. Seriously, 80 HP, 35 def and 35 res? That's the closest I've seen to a unit that isn't OTKOable (turn, as in, by an entire army) in a standard 6-man match.
Manaketes can be nerfed in 2 ways, by reducing their stats or by reducing the power their stones have. If their stats are lowered and the stones are rebalanced I think they can become usable. I also don't think they should have 7 movement, 6 should be fine.
Regarding the dragonstones, they could be changed to have weapon ranks as well so that they don't get +5 stats at level 1 which would be a bit ridiculous. And apart from Bronzes, they should also have limited uses so using these guys isn't too cheap (pun intended).
They should also have 3 different promotion choices, like every other unit. One of them could focus on being offensive (focus on pow, skl, lck), the other on being tanky (focus on hp, def, res) and one that's glassy (pow, skl, spd and lck but with more focus on speed, a bit less on skill and frailer than the offensive version) although maybe the particular examples could be different ones. And just as an example, stat caps could look like this (with luck last):
OffKete: 60/30/30/20/20/20/30
TanKete: 70/25/20/15/25/25/20
GlassKete: 50/30/25/30/20/20/25
This would be assuming S-rank Dragonstones give +5/6 to 2 stats, and def+res as well as pow+spd are unavailable combinations because they would absolutely break their respective dragons, and again that all Manaketes could use the same stones. I felt like including a balanced option but I feel like those would be hard to absolutely balance so instead I made OffKete. It still looks good and not too powerful or too weak, imo, roughly like a traditional Manakete but not overpowered xD
TanKete has 15 speed cap because assuming that there's a speed-boosting dragonstone, cap at 20 would mean it could reach 25 speed and only be pursuited by peg mages -> too op? I'm not sure, this could actually be tested, because as of now I don't have any particular idea about how many stat points they get in total. =P
I'm also not 100% sure about whether GlassKete's spread would be considered balanced. If Dragonstones are to have the same power as lances, it can almost be ORKOd with by a Counter Mage Knight (assuming the Dragonstones are physical. If they're actually magical, replace that with something that has Aurora lol) for example, BUT that's assuming it has all of its max stats, in reality the stats will be slightly lopsided. If there's a +skl/spd Dragonstone it would probably also have the potential to annihilate glassy units single-handedly which is why I'm not sure about giving 30 as opposed to 25 speed as the max stat.
That would be my take on balancing them, anyway. I'd be happy just to be able to use them xD
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Our slogan: "What doesn't gang you makes you ganger"
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Sadistic Karen crit compilation: http://pastebin.com/BPTHtRmT (still being expanded)
[00:39:49] Fredmir: dude you fucking wraith has more critz than your 6 snipers combined