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Full Version: The Future Of FEP RPing...
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It looks like the community here is going to be relatively small to start with, so it would make a lot of sense to possibly just lay down a world and let the 10 to 15 RPers who are going to be active fill it up. This process can be done over, say, two months, and as long as these developments are maintained in rules and guideline pages, it will be easy for other players to jump on and start fleshing things out themselves.

Start small with a basic frame and slowly scale it up.
(01-30-2014, 12:21 AM)Cool Dad 420 Wrote: [ -> ]Start small with a basic frame and slowly scale it up.

Ah, yes! That makes me think--if we were to create a large world, we could kick it off in an interesting way by starting everyone off in one area, and then slowly open up the world to adjust for newcomers. Or something. I dunno! I don't plan things, I'm just a doer.
Perhaps the RPers that are here are all a part of a Robin Hood-esque band against some sort of Order that are the necessary 'bad guys.'

Also, though I suggested classes, I do not advocate levels. I trust that most everyone here does not need such a limiter to determine their 'power level' at any given time.
(01-30-2014, 04:09 AM)Andy Wrote: [ -> ]Perhaps the RPers that are here are all a part of a Robin Hood-esque band against some sort of Order that are the necessary 'bad guys.'

Also, though I suggested classes, I do not advocate levels. I trust that most everyone here does not need such a limiter to determine their 'power level' at any given time.

I wouldn't go with Robin Hood-esque, but I kinda see the idea you had in mind. I am/was in a Dragon Age rp where the rpers pretty much were Grey Wardens or associates of them and traveled in a large group. They had several rps at once, as in different missions, as well as several different social-rp like threads that took place around the exact same time unless otherwise noted. So a person could go from one thread to another if it was okay.

But the main reason it kinda worked was because there was a small group of actual rpers, most of whom had at least two to three characters each.

Please correct me if I'm wrong, but was what I described similar to the idea you had in mind?
(01-30-2014, 04:33 AM)Swift_Assassin Wrote: [ -> ]
(01-30-2014, 04:09 AM)Andy Wrote: [ -> ]Perhaps the RPers that are here are all a part of a Robin Hood-esque band against some sort of Order that are the necessary 'bad guys.'

Also, though I suggested classes, I do not advocate levels. I trust that most everyone here does not need such a limiter to determine their 'power level' at any given time.

I wouldn't go with Robin Hood-esque, but I kinda see the idea you had in mind. I am/was in a Dragon Age rp where the rpers pretty much were Grey Wardens or associates of them and traveled in a large group. They had several rps at once, as in different missions, as well as several different social-rp like threads that took place around the exact same time unless otherwise noted. So a person could go from one thread to another if it was okay.

But the main reason it kinda worked was because there was a small group of actual rpers, most of whom had at least two to three characters each.

Please correct me if I'm wrong, but was what I described similar to the idea you had in mind?
Very much.

Multiple characters should also be viable.
(01-30-2014, 05:01 AM)Andy Wrote: [ -> ]
(01-30-2014, 04:33 AM)Swift_Assassin Wrote: [ -> ]I wouldn't go with Robin Hood-esque, but I kinda see the idea you had in mind. I am/was in a Dragon Age rp where the rpers pretty much were Grey Wardens or associates of them and traveled in a large group. They had several rps at once, as in different missions, as well as several different social-rp like threads that took place around the exact same time unless otherwise noted. So a person could go from one thread to another if it was okay.

But the main reason it kinda worked was because there was a small group of actual rpers, most of whom had at least two to three characters each.

Please correct me if I'm wrong, but was what I described similar to the idea you had in mind?
Very much.

Multiple characters should also be viable.
It would make a lot of sense considering the Fire Emblem theme. A group united under a common cause, usually to stop the big bad from unleashing global death. Not a bunch of small ad hoc groups facing small threats.
(01-30-2014, 10:59 PM)Swift_Assassin Wrote: [ -> ]
(01-30-2014, 05:01 AM)Andy Wrote: [ -> ]Very much.

Multiple characters should also be viable.
It would make a lot of sense considering the Fire Emblem theme. A group united under a common cause, usually to stop the big bad from unleashing global death. Not a bunch of small ad hoc groups facing small threats.

Exactly. There can be smaller sects and factions helping said big bad, or other foes unknown behind the scenes, but an obvious villain is a must. Gives everyone a cause to fight against.
So is gona be like, a small group fighting thinks like bandits and thief, and ends up whit more allies and a epic fight against a psycho evil emo guy, who wants to take control over the world by sumoning stuff?, like... i have no idea, but not demons and dragons because that already happens
Maybe some doppelgangers, and cookies, cookies is the answer to everything
Would there be PCs that are on the side of the Big Bad, or would that overcomplicate things?
(02-01-2014, 03:35 AM)Crimson Flash Wrote: [ -> ]Would there be PCs that are on the side of the Big Bad, or would that overcomplicate things?
With a couple characters a person, I don't see why a few of them couldn't be working for him... or in league with him as a mole with the other genuinely heroic PCs. Hell, if we really wanted to complicate things, a PC would be the big bad.

And again, it's possible that there could be more than one big bad nasty.
(02-01-2014, 06:32 AM)Andy Wrote: [ -> ]
(02-01-2014, 03:35 AM)Crimson Flash Wrote: [ -> ]Would there be PCs that are on the side of the Big Bad, or would that overcomplicate things?
With a couple characters a person, I don't see why a few of them couldn't be working for him... or in league with him as a mole with the other genuinely heroic PCs. Hell, if we really wanted to complicate things, a PC would be the big bad.

And again, it's possible that there could be more than one big bad nasty.

I think in that case we could have one of the big bads to be a well-intentioned extremist sort. Unless you want characters who are just plain evil and cant be sympathetic to anybody.
Kind of along that same train of thought, and assuming we're still keeping a Fire Emblem general concept, what if the big bad nasty guy/guys/cabal is/are orchestrating a sort of crusade to eliminate all use of Dark magic? It'd be kind of neat to have a Light is not Good situation.
(02-01-2014, 12:43 PM)Swift_Assassin Wrote: [ -> ]
(02-01-2014, 06:32 AM)Andy Wrote: [ -> ]With a couple characters a person, I don't see why a few of them couldn't be working for him... or in league with him as a mole with the other genuinely heroic PCs. Hell, if we really wanted to complicate things, a PC would be the big bad.

And again, it's possible that there could be more than one big bad nasty.

I think in that case we could have one of the big bads to be a well-intentioned extremist sort. Unless you want characters who are just plain evil and cant be sympathetic to anybody.

What kind of Fire Emblem-esque RP would it be if there were no sympathetic baddies?

(02-01-2014, 06:55 PM)Crimson Flash Wrote: [ -> ]Kind of along that same train of thought, and assuming we're still keeping a Fire Emblem general concept, what if the big bad nasty guy/guys/cabal is/are orchestrating a sort of crusade to eliminate all use of Dark magic? It'd be kind of neat to have a Light is not Good situation.

That would be an interesting situation. I don't actually think that fhe Fire Emblem games have covered that, before. Or even the reverse.
I originally intended on just participating in whatever RP comes of this and not meddling with the idea thread, but I've got to throw my support in for "Light is not Good". Way too many of the RPs I've participated in on other forums were good vs evil, light vs dark etc to the letter.

I also support player-controlled villains-- it gives everyone plenty of excuses to show what's going on at the villains' place, what they're planning, etc. Also villain interventions are awesome.
I like the idea of flipping the Light/Dark thing turnways, especially since it's been repeatedly established that Light is based on faith and Dark is based on knowledge, and that neither is inherently good or evil. Maybe a regime of the Light comes to power and accuses Dark mages of tampering with forces that no human should use, and thus declares a holy war of whatever.
Which would mean that the Pope analog would be a/the main villain. Or I guess it could be a theocratic nation with a sinister leader. But I can't see how many people would be defending the Dark side of magic unless there is supposed to some kind of balance between the two keeping the world in check.
Well, from what I can remember, Light Magic in Fire Emblem is faith-based, whereas Dark Magic is knowledge-based. The harder you believe in whatever you believe, the more magic you can use, OR, the more you learn about magic, the more magic you know how to use. The conflict is essentially the Good Scholar vs. the Overbearing Priest/Monk.

Perhaps whatever King is there is being manipulated by the pope-analogue. It occurs to me that the "dark side" of faith is indoctrination via brainwash. And when a church is in power, what activity occurs that scholars actively hate and try to prevent? Book Burning.

"Those that are keeping us from burning heretical tomes are traitors, and a traitor has one of two fates: exile, or death. We prefer the latter." Or something similar.
An interesting perspective would be where Anima magic would come into it. Like, sure, the Church of the Holy Light or whatever would be influencing the state, and there'd probably be some loose organization of scholars of elder magic. I'd think that some Anima sages and stuff would be neutral and just focusing on studying magic, but maybe others would be caught up in the ideological war.
(02-03-2014, 03:18 PM)Andy Wrote: [ -> ]Well, from what I can remember, Light Magic in Fire Emblem is faith-based, whereas Dark Magic is knowledge-based. The harder you believe in whatever you believe, the more magic you can use, OR, the more you learn about magic, the more magic you know how to use.

I don't know where that was ever stated in any game. IIRC that's something we came up with transitioning from SkyI to SkyII to explain how magic worked (since, like I said, I don't remember it ever being mentioned in any games).

Don't quote me on that though, I could be 100% wrong. I do remember a Canas support having to do with learning and "elder" magic, but IIRC light magic came from the various godesses in the FE universes.

Yeah I like to poke my head in from time to time.
(02-03-2014, 06:08 PM)Crimson Flash Wrote: [ -> ]An interesting perspective would be where Anima magic would come into it. Like, sure, the Church of the Holy Light or whatever would be influencing the state, and there'd probably be some loose organization of scholars of elder magic. I'd think that some Anima sages and stuff would be neutral and just focusing on studying magic, but maybe others would be caught up in the ideological war.

I was going to look at that and suggest that those Mages/Sages caught up in it have light magic and those that avoid the conflict do not, but then I realized two things.

1. Awakening, whose classes I suggested using, does not have light magic in the traditional sense, so Anima-users would probably be the priests, and...

2. Anyone who would be a mage would be more likely to choose the more versatile class (ie with the light magic, on the baddies side).

(02-03-2014, 11:59 PM)Spammalanche Wrote: [ -> ]
(02-03-2014, 03:18 PM)Andy Wrote: [ -> ]Well, from what I can remember, Light Magic in Fire Emblem is faith-based, whereas Dark Magic is knowledge-based. The harder you believe in whatever you believe, the more magic you can use, OR, the more you learn about magic, the more magic you know how to use.

I don't know where that was ever stated in any game. IIRC that's something we came up with transitioning from SkyI to SkyII to explain how magic worked (since, like I said, I don't remember it ever being mentioned in any games).

Don't quote me on that though, I could be 100% wrong. I do remember a Canas support having to do with learning and "elder" magic, but IIRC light magic came from the various godesses in the FE universes.

Yeah I like to poke my head in from time to time.

Was it? I don't much remember either. I thought Lucius said something on the subject of Light Magic in 7 and Artur said something in 8 about it. Knoll is who I was remembering in regards to Elder magic.
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