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Fire Emblem Echoes

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Fire Emblem Echoes
Sui-kun Offline
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Posts: 19
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Joined: Dec 2013
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#6
06-03-2017, 05:37 PM
I'd comment here, but I'd been too busy actually playing the game heh. It's been a while since I played a real Fire Emblem game (I skipped Fates) so I'd enjoy this regardless. I really appreciate Mila's Turnwheel. Playing on Hard mode, I'd make some stupid mistakes once in a while that I was able to fix. There was one case, however, when Mila's Turnwheel did not avail me. Python was killed in the very first turn and I had no chance to avoid it. It's unfortunate, but the misfortune of war is part of the experience.

Otherwise, love it! I do think the emphasis on the villagers is a little too much compared to the emphasis on other recruits. I also noticed a distinct lack of classic Fire Emblem mechanics including: enemy reinforcements, fort defense, recruiting units mid-battle, and conversations between enemy units (not Supports). I don't know, but in previous Fire Emblem games, I liked how the plot actually happened on the map rather than inbetween maps. That's pretty much the design difference I did not favor.
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Messages In This Thread
Fire Emblem Echoes - by Zanryu - 05-18-2017, 08:40 PM
RE: Fire Emblem Echoes - by Swift_Assassin - 05-19-2017, 12:17 PM
RE: Fire Emblem Echoes - by Zanryu - 05-19-2017, 05:14 PM
RE: Fire Emblem Echoes - by Swift_Assassin - 05-19-2017, 06:26 PM
RE: Fire Emblem Echoes - by Zanryu - 05-19-2017, 07:05 PM
RE: Fire Emblem Echoes - by Swift_Assassin - 06-06-2017, 11:44 PM
RE: Fire Emblem Echoes - by Sui-kun - 06-03-2017, 05:37 PM
RE: Fire Emblem Echoes - by Swift_Assassin - 06-15-2017, 01:10 AM
RE: Fire Emblem Echoes - by Toogee - 06-19-2017, 09:31 PM
RE: Fire Emblem Echoes - by Swift_Assassin - 06-19-2017, 11:01 PM
RE: Fire Emblem Echoes - by Zanryu - 06-21-2017, 04:50 PM
RE: Fire Emblem Echoes - by Rock - 07-13-2017, 07:39 PM

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