10-28-2015, 09:33 PM
(This post was last modified: 10-28-2015, 09:40 PM by Nolan Kryptonite.)
With 6 non-HP stats, there can be 21 possible natures.
Looking at only positives (other non-HP stats are lowered):
No change - Balanced
Pow/Skl/Spd - Berserk (+1) (harder to rescue/shove)
Pow/Skl/Def - Brute (+1)
Pow/Skl/Res - Scholar
Pow/Skl/Luc - Offensive
Pow/Spd/Def - Warrior
Pow/Spd/Res - Clever
Pow/Spd/Luc - Lucky
Pow/Def/Res - Bulky (+1)
Pow/Def/Luc - Gladiator
Pow/Res/Luc - Seer (+1)
Skl/Spd/Def - Rogue (-1)
Skl/Spd/Res - Careful
Skl/Spd/Luc - Lightweight (-1)
Skl/Def/Res - Adept (-1)
Skl/Def/Luc - Skilled
Skl/Res/Luc - Resolute (-1)
Spd/Def/Res - Defensive
Spd/Def/Luc - Brave
Spd/Res/Luc - Serene (-1)
Def/Res/Luc - Vigilant (+1)
It's only 7 new natures, and they definitely will come in handy as well as create new possible builds. Pow/Spd (specifically Pow/Spd/Luc) was touted as "broken" but with the downfall of Pursuit, it's not too much of an issue. Allowing generics to reach max Avd could be nice. You may say that some of these natures are worthless, but I don't think so. I would love a Skl/Def/Res nature, especially if it didn't increase Con. Pow/Spd/Def or Res would have the increase of specialized avdy tanks. Some natures seen as laughable have now seen their niche (other than Balanced and Tanky >_>), so I'm sure these will too.
Glass Cannon would be gone but the only class that benefitted from that was War Medic and Monk promos...
Monk -> Bishop [Glass Cannon]
Stats at level 20/20
HP [1/0%]: 38.00
POW [0/20%]: 30.00
SKL [2/15%]: 30.00
SPD [2/5%]: 29.00
DEF [1/0%]: 12.00
RES [0/0%]: 17.00
LCK [0/0%]: 20.00
Monk -> Bishop [Berserk]
Stats at level 20/20
HP [0/0%]: 40.00
POW [0/20%]: 30.00
SKL [2/15%]: 30.00
SPD [2/5%]: 29.00
DEF [0/0%]: 11.00
RES [0/0%]: 17.00
LCK [2/0%]: 20.00
Not that there would be a big difference anyways.
Looking at only positives (other non-HP stats are lowered):
No change - Balanced
Pow/Skl/Spd - Berserk (+1) (harder to rescue/shove)
Pow/Skl/Def - Brute (+1)
Pow/Skl/Res - Scholar
Pow/Skl/Luc - Offensive
Pow/Spd/Def - Warrior
Pow/Spd/Res - Clever
Pow/Spd/Luc - Lucky
Pow/Def/Res - Bulky (+1)
Pow/Def/Luc - Gladiator
Pow/Res/Luc - Seer (+1)
Skl/Spd/Def - Rogue (-1)
Skl/Spd/Res - Careful
Skl/Spd/Luc - Lightweight (-1)
Skl/Def/Res - Adept (-1)
Skl/Def/Luc - Skilled
Skl/Res/Luc - Resolute (-1)
Spd/Def/Res - Defensive
Spd/Def/Luc - Brave
Spd/Res/Luc - Serene (-1)
Def/Res/Luc - Vigilant (+1)
It's only 7 new natures, and they definitely will come in handy as well as create new possible builds. Pow/Spd (specifically Pow/Spd/Luc) was touted as "broken" but with the downfall of Pursuit, it's not too much of an issue. Allowing generics to reach max Avd could be nice. You may say that some of these natures are worthless, but I don't think so. I would love a Skl/Def/Res nature, especially if it didn't increase Con. Pow/Spd/Def or Res would have the increase of specialized avdy tanks. Some natures seen as laughable have now seen their niche (other than Balanced and Tanky >_>), so I'm sure these will too.
Glass Cannon would be gone but the only class that benefitted from that was War Medic and Monk promos...
Monk -> Bishop [Glass Cannon]
Stats at level 20/20
HP [1/0%]: 38.00
POW [0/20%]: 30.00
SKL [2/15%]: 30.00
SPD [2/5%]: 29.00
DEF [1/0%]: 12.00
RES [0/0%]: 17.00
LCK [0/0%]: 20.00
Monk -> Bishop [Berserk]
Stats at level 20/20
HP [0/0%]: 40.00
POW [0/20%]: 30.00
SKL [2/15%]: 30.00
SPD [2/5%]: 29.00
DEF [0/0%]: 11.00
RES [0/0%]: 17.00
LCK [2/0%]: 20.00
Not that there would be a big difference anyways.