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Treasure revamp, new items, Templar stat changes - Printable Version

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+---- Thread: Treasure revamp, new items, Templar stat changes (/thread-962.html)



Treasure revamp, new items, Templar stat changes - MMM - 02-08-2016

So you might have already noticed some of these changes taking place, but it's about time there's a forums post summarizing all the crazy stuff that has happened lately.

New weapons:
-- Emblem weapons (E-ranked, increased skill activation)
-- Emblem Staff (1-2 range)
-- Glass weapons (D-ranked, high power for the weapon rank at which they're available but limited usage)
-- Grace staff (D-ranked, increases Skill)
-- New magic siege weapons (A-ranked)
-- Deadly weapons (A-ranked 1-2 range weapons with increased crit rate but slightly worse stats than Killers, Sword-Lance-Axe only)

Revamped treasure:
-- Buyable weapons removed (except for level 1 treasure)
-- Master Tomes removed
-- Gems redone (now available from level 1 treasure with lower valued Red Gem, new Green Gem and Black/Gold Gems now available at the highest levels)
-- Reavers and Master Crowns are now more common and only Master Cards are in the Very Rare section
-- Okay honestly you might be better off checking the actual list out here under the "Battle Rewards and Treasure" section to have the full idea of what the treasure is now rather than reading this list on treasure.... lol

Gameplay changes:
-- Templars had their base stats changed (+1 Pow/Lck, -1 Spd/Res - THIS DOES NOT AFFECT PROMOTED UNITS AS THEY GET THOSE STATS BACK IN THEIR PROMOTION BONUSES!!!)

This is it so far, but there are more things on the way...