02-05-2015, 12:27 AM
(This post was last modified: 02-13-2015, 01:14 PM by Speedy - IX.)
I've kind of felt like there was always a shortage of skills and unit potential in FETO, and this is just a bit of a concept that struck me a while back and I have now been able to follow up on it.
Your thoughts, questions, issues?
Edit: I'm aware that astra may need work
COMBO SKILLS
Currently FETO uses a 1-1 stat ratio when determining skill activation for certain skills...well what if we have more skills along with more ways to activate them? Below is a chart containing skills that use two stats to determine activation instead of one.
![[Image: nb5c3q.jpg]](http://i62.tinypic.com/nb5c3q.jpg)
Currently FETO uses a 1-1 stat ratio when determining skill activation for certain skills...well what if we have more skills along with more ways to activate them? Below is a chart containing skills that use two stats to determine activation instead of one.
![[Image: nb5c3q.jpg]](http://i62.tinypic.com/nb5c3q.jpg)
Your thoughts, questions, issues?
Edit: I'm aware that astra may need work
![[Image: 2hxo8lf.jpg]](http://i68.tinypic.com/2hxo8lf.jpg)
#TeamNohr




![[Image: TicZXAN.png]](http://i.imgur.com/TicZXAN.png)
