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		<title><![CDATA[FEPlanet Community - RP Discussion]]></title>
		<link>http://forums.feplanet.net/</link>
		<description><![CDATA[FEPlanet Community - http://forums.feplanet.net]]></description>
		<pubDate>Mon, 20 Apr 2026 15:32:38 +0000</pubDate>
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			<title><![CDATA[[PEACH] Fire Emblem Fates Inspired Forum Play by Post System.]]></title>
			<link>http://forums.feplanet.net/thread-1004.html</link>
			<pubDate>Wed, 11 May 2016 01:40:20 +0000</pubDate>
			<guid isPermaLink="false">http://forums.feplanet.net/thread-1004.html</guid>
			<description><![CDATA[Hello everyone. <br />
<br />
I've been a Forum Emblemier for a while now, playing Fire Emblem Play by Post games all over the internet for about 7 years. These have ranged from Freeform RP, to straight up Fire Emblem on a forum. Hell, I even got my start on this very forum way back in the day with Skylessia, and I think after all this time I'm ready to throw in my hat as a Forum Emblem GM. To facilitate this, I've created this system that draws from many different Fire Emblem games in order to give the feeling of the more recent games, while still remaining as balanced as the GBA games could be at times. I drew particular inspiration from aje8's setup, and by proxy, Thesummoner's setup from the Giant in the Playground forum, but have thrown in some Fates style changes as well.<br />
<br />
<a href="https://docs.google.com/document/d/1RXZgfU-7QhKv-Oi0d03hpVgFaoPfT3kRPNvrADDIE0I/edit?usp=sharing" target="_blank">Here's a link to the Homebrew Document.</a><br />
<br />
Frequently Asked Questions:<br />
<br />
Q: What does PEACH stand for?<br />
A: Please Evaluate and Criticize Honestly. This includes both advice and critique.<br />
<br />
Q: Why do Trainees have lowered growths? Aren't they supposed to start weak and grow strong?<br />
A: This is something of a misconception that pops up a lot. Trainees grow stronger because they get 10 more levels than other characters plus promotion bonuses when they promote. The Three Trainees from Sacred Stones actually have pretty poor growths and bases to offset this. What you might be thinking of is an Est or Nino archetypal character. A character who joins much later than the others and at a much lower level than the party average in exchange for sizable growth bonuses.<br />
<br />
Q: Why haven't you doubled HP investment like most systems?<br />
A: I have adjusted both the growths and base stat totals to account for the minimum HP thresholds which often are the reason for the HP investment doubling in the first place.<br />
<br />
Q: Why is there a minimum on growth rates?<br />
A: Minimums prevent players from dumping weaker stats into oblivion for massive unintended benefits such as sword users dumping skill, or everyone dumping luck.<br />
<br />
Q: Why is X class penalized/benefited by the base stat rules?<br />
A: My goal was to bring parity to classes in a way that didn't cripple their unique strengths and to compensate knights for the loss in movement. Movement is king, and those with more need to have meaningful tradeoffs. One to Two range units don't have to worry about an awful Enemy Phase offense by being defenseless like Archers against melee or melee against ranged, so they have to pay for the massive leap in versatility. Fliers already pay for flight by losing all terrain bonuses and being weak to a common weapon type. Mages hit a defense stat that is almost nonexistant on the majority of the classes, can counter in melee, can attack at range, and often have solid utility tomes. My changes to bases align with the core series and most Homebrews of FE games. In particular, despite mages receiving large penalties (-5 base stats, -20% growths) this is a straight buff from the gigantic base and growth penalties they have in Fire Emblem Fates.<br />
<br />
Q: Why not both Strength and Magic? Why only one?<br />
A: Hybrid classes are by their very nature, insanely difficult to balance. Because they have to split their bases and stats between two different offensive stats, hybrid characters often teeter on the brink of being overpowered by being able to hit every unit in their weak spots at all times, or being able to barely do competent damage to any unit because they're all over the place. Fates and Awakening try to solve this by loading up the hybrids with tons of free stats and growths to bring them to parity for the other classes, but I personally feel that someone shouldn't be rewarded for being versatile with more stats to increase their reliability. In the end, I couldn't find a way to meaningfully implement hybrids in both a satisfying and balanced way, so I had to make the compromise to cut them out entirely.<br />
<br />
Q: Why no weapon durability?<br />
A: I'm gonna be honest here. Weapon durability has always been an insignificant hindrance to 99% of Fire Emblem players save for LTC runs of certain games in the series. Either you got to shop in between chapters making it needless bookkeeping, or you just wasted a turn ferrying an item mule back and forth. I've opted to save players and myself the headache. This does mean that I needed other balancing levers to pull from which is why...<br />
<br />
Q: What are these odd effects on weapons?<br />
A: Drawing inspiration from Fates, I've used add effects and add penalties to weapons in order to fine tune each weapon class to have a niche. I don't know if they're all 100% balanced, but I could definitely use advice here.<br />
<br />
Q: Why aren't you using Fates style Weapon Triangle Advantages and Disadvantages based on rank?<br />
A: I'm not using this because it's a real pain to manage all the bookkeeping. It also obfuscates the significance of the weapon triangle until much later when the player has already been conditioned to ignore it because the effects are so minor which is why I use the series standard +/- 15 hit +/- 1 Might.<br />
<br />
Q: Why are you using pre Fates stat calculations?<br />
A: Fates has very awkward stat calculations such as (Skill/2)-2 for crit rate or 3(Speed/2) for avoid. Not to mention the humongous luck nerfs. To keep things simple, I am using the GBA/GC formulas.<br />
<br />
Q: Incapacitation? Why not permadeath? Barring that, why not just let players come back for free?<br />
A: Dying and losing a character isn't fun. While the element of tension and suspense of hitting 0 hp must exist for the game to have meaningful consequences, Forum Emblem games with one and done death systems tend to die very, very quickly due to player attrition. This element still leaves death on the table as a meaningful consequence, but also makes it so one bad crit doesn't end a character and an entire game.<br />
<br />
Q: What are these Status Effects?<br />
A: They are a framework for either other people wanting to add items and weapons in that cause them, or an element that is easily stripped out by those who do not. I felt that their inclusion outweighed the negatives so I added them in, though they are incredibly rare.<br />
<br />
Q: X Class isn't here and it's my favorite! What gives?<br />
A: I am using a very heavily modified version of the Fates class trees that brings it more in-line with the GBA and GC classes. I also renamed classes to their classic names to foster a feeling of nostalgia. If you really want to be a samurai, feel free to rename myrmidon on your name plate, or thief for ninja and so on. <br />
<br />
Q: Do these unpromoted class bonuses like Myrmidon's Crit +5 stack or get replaced by a promoted class's benefits?<br />
A: They stack. So Myrmidon to Swordmaster gets Crit +15, Avo +10 for example. These are based off the Fates bonuses, but slightly modified along franchise lines.<br />
<br />
Q: What are Class Base Growths? Do I have to set my growths as these?<br />
A: Class Base Growths are growth rate bonuses added on top of your character's personal growths to reinforce the intended roles of each class.<br />
<br />
Q: What are Class Base Stats? Do I have to use these?<br />
A: While generic unnamed mooks do in fact use these, you do not have to. They exist as a means of calculating Promotion bonuses.<br />
<br />
Q: What are promotion bonuses and how do I calculate them?<br />
A: As mentioned in the doc, Promotion bonuses are found by subtracting the base stats from your intended promotion choice and your current class. In rare cases, this does mean that some stats can go down on promotion, though I tried to make this as uncommon as possible,<br />
<br />
Q: Why don't daggers have status debuffs?<br />
A: Raw stat debuffs that are dynamic and changing every turn on potentially multiple units a turn on both phases, mid phase are a massive bookkeeping headache. <br />
<br />
Q: What are braces?<br />
A: Similar to earlier FE games in the series, I tried to give dancers a bit more to do than just being a refresh bot. I gave them other strong utility tools that should see them making more significant choices in combat other than just "refresh the biggest hitter." <br />
<br />
And that's all. Let me know what you think/give me advice/criticism in the posts below. Thank you for reading!]]></description>
			<content:encoded><![CDATA[Hello everyone. <br />
<br />
I've been a Forum Emblemier for a while now, playing Fire Emblem Play by Post games all over the internet for about 7 years. These have ranged from Freeform RP, to straight up Fire Emblem on a forum. Hell, I even got my start on this very forum way back in the day with Skylessia, and I think after all this time I'm ready to throw in my hat as a Forum Emblem GM. To facilitate this, I've created this system that draws from many different Fire Emblem games in order to give the feeling of the more recent games, while still remaining as balanced as the GBA games could be at times. I drew particular inspiration from aje8's setup, and by proxy, Thesummoner's setup from the Giant in the Playground forum, but have thrown in some Fates style changes as well.<br />
<br />
<a href="https://docs.google.com/document/d/1RXZgfU-7QhKv-Oi0d03hpVgFaoPfT3kRPNvrADDIE0I/edit?usp=sharing" target="_blank">Here's a link to the Homebrew Document.</a><br />
<br />
Frequently Asked Questions:<br />
<br />
Q: What does PEACH stand for?<br />
A: Please Evaluate and Criticize Honestly. This includes both advice and critique.<br />
<br />
Q: Why do Trainees have lowered growths? Aren't they supposed to start weak and grow strong?<br />
A: This is something of a misconception that pops up a lot. Trainees grow stronger because they get 10 more levels than other characters plus promotion bonuses when they promote. The Three Trainees from Sacred Stones actually have pretty poor growths and bases to offset this. What you might be thinking of is an Est or Nino archetypal character. A character who joins much later than the others and at a much lower level than the party average in exchange for sizable growth bonuses.<br />
<br />
Q: Why haven't you doubled HP investment like most systems?<br />
A: I have adjusted both the growths and base stat totals to account for the minimum HP thresholds which often are the reason for the HP investment doubling in the first place.<br />
<br />
Q: Why is there a minimum on growth rates?<br />
A: Minimums prevent players from dumping weaker stats into oblivion for massive unintended benefits such as sword users dumping skill, or everyone dumping luck.<br />
<br />
Q: Why is X class penalized/benefited by the base stat rules?<br />
A: My goal was to bring parity to classes in a way that didn't cripple their unique strengths and to compensate knights for the loss in movement. Movement is king, and those with more need to have meaningful tradeoffs. One to Two range units don't have to worry about an awful Enemy Phase offense by being defenseless like Archers against melee or melee against ranged, so they have to pay for the massive leap in versatility. Fliers already pay for flight by losing all terrain bonuses and being weak to a common weapon type. Mages hit a defense stat that is almost nonexistant on the majority of the classes, can counter in melee, can attack at range, and often have solid utility tomes. My changes to bases align with the core series and most Homebrews of FE games. In particular, despite mages receiving large penalties (-5 base stats, -20% growths) this is a straight buff from the gigantic base and growth penalties they have in Fire Emblem Fates.<br />
<br />
Q: Why not both Strength and Magic? Why only one?<br />
A: Hybrid classes are by their very nature, insanely difficult to balance. Because they have to split their bases and stats between two different offensive stats, hybrid characters often teeter on the brink of being overpowered by being able to hit every unit in their weak spots at all times, or being able to barely do competent damage to any unit because they're all over the place. Fates and Awakening try to solve this by loading up the hybrids with tons of free stats and growths to bring them to parity for the other classes, but I personally feel that someone shouldn't be rewarded for being versatile with more stats to increase their reliability. In the end, I couldn't find a way to meaningfully implement hybrids in both a satisfying and balanced way, so I had to make the compromise to cut them out entirely.<br />
<br />
Q: Why no weapon durability?<br />
A: I'm gonna be honest here. Weapon durability has always been an insignificant hindrance to 99% of Fire Emblem players save for LTC runs of certain games in the series. Either you got to shop in between chapters making it needless bookkeeping, or you just wasted a turn ferrying an item mule back and forth. I've opted to save players and myself the headache. This does mean that I needed other balancing levers to pull from which is why...<br />
<br />
Q: What are these odd effects on weapons?<br />
A: Drawing inspiration from Fates, I've used add effects and add penalties to weapons in order to fine tune each weapon class to have a niche. I don't know if they're all 100% balanced, but I could definitely use advice here.<br />
<br />
Q: Why aren't you using Fates style Weapon Triangle Advantages and Disadvantages based on rank?<br />
A: I'm not using this because it's a real pain to manage all the bookkeeping. It also obfuscates the significance of the weapon triangle until much later when the player has already been conditioned to ignore it because the effects are so minor which is why I use the series standard +/- 15 hit +/- 1 Might.<br />
<br />
Q: Why are you using pre Fates stat calculations?<br />
A: Fates has very awkward stat calculations such as (Skill/2)-2 for crit rate or 3(Speed/2) for avoid. Not to mention the humongous luck nerfs. To keep things simple, I am using the GBA/GC formulas.<br />
<br />
Q: Incapacitation? Why not permadeath? Barring that, why not just let players come back for free?<br />
A: Dying and losing a character isn't fun. While the element of tension and suspense of hitting 0 hp must exist for the game to have meaningful consequences, Forum Emblem games with one and done death systems tend to die very, very quickly due to player attrition. This element still leaves death on the table as a meaningful consequence, but also makes it so one bad crit doesn't end a character and an entire game.<br />
<br />
Q: What are these Status Effects?<br />
A: They are a framework for either other people wanting to add items and weapons in that cause them, or an element that is easily stripped out by those who do not. I felt that their inclusion outweighed the negatives so I added them in, though they are incredibly rare.<br />
<br />
Q: X Class isn't here and it's my favorite! What gives?<br />
A: I am using a very heavily modified version of the Fates class trees that brings it more in-line with the GBA and GC classes. I also renamed classes to their classic names to foster a feeling of nostalgia. If you really want to be a samurai, feel free to rename myrmidon on your name plate, or thief for ninja and so on. <br />
<br />
Q: Do these unpromoted class bonuses like Myrmidon's Crit +5 stack or get replaced by a promoted class's benefits?<br />
A: They stack. So Myrmidon to Swordmaster gets Crit +15, Avo +10 for example. These are based off the Fates bonuses, but slightly modified along franchise lines.<br />
<br />
Q: What are Class Base Growths? Do I have to set my growths as these?<br />
A: Class Base Growths are growth rate bonuses added on top of your character's personal growths to reinforce the intended roles of each class.<br />
<br />
Q: What are Class Base Stats? Do I have to use these?<br />
A: While generic unnamed mooks do in fact use these, you do not have to. They exist as a means of calculating Promotion bonuses.<br />
<br />
Q: What are promotion bonuses and how do I calculate them?<br />
A: As mentioned in the doc, Promotion bonuses are found by subtracting the base stats from your intended promotion choice and your current class. In rare cases, this does mean that some stats can go down on promotion, though I tried to make this as uncommon as possible,<br />
<br />
Q: Why don't daggers have status debuffs?<br />
A: Raw stat debuffs that are dynamic and changing every turn on potentially multiple units a turn on both phases, mid phase are a massive bookkeeping headache. <br />
<br />
Q: What are braces?<br />
A: Similar to earlier FE games in the series, I tried to give dancers a bit more to do than just being a refresh bot. I gave them other strong utility tools that should see them making more significant choices in combat other than just "refresh the biggest hitter." <br />
<br />
And that's all. Let me know what you think/give me advice/criticism in the posts below. Thank you for reading!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Once Upon a Time (in an RP I was in)]]></title>
			<link>http://forums.feplanet.net/thread-979.html</link>
			<pubDate>Wed, 30 Mar 2016 20:42:25 +0000</pubDate>
			<guid isPermaLink="false">http://forums.feplanet.net/thread-979.html</guid>
			<description><![CDATA[Thanks to the geezer thread I've inexplicably found myself reminiscing about cool/funny/stupid things I've done in old RPs.<br />
<br />
So I've got this thread <del>to shame Falaflame</del> for everyone to see and contribute to.<br />
<br />
EDIT: This isn't limited to RPs on FEP, by the way.<br />
<br />
<br />
<br />
To wit:<br />
<br />
I remember being in an RP with Falaflame where I was RPing two characters at once.  One of them was female.  Fala's character and her were so totally an item.<br />
<br />
And that's where bromances come from, kids.]]></description>
			<content:encoded><![CDATA[Thanks to the geezer thread I've inexplicably found myself reminiscing about cool/funny/stupid things I've done in old RPs.<br />
<br />
So I've got this thread <del>to shame Falaflame</del> for everyone to see and contribute to.<br />
<br />
EDIT: This isn't limited to RPs on FEP, by the way.<br />
<br />
<br />
<br />
To wit:<br />
<br />
I remember being in an RP with Falaflame where I was RPing two characters at once.  One of them was female.  Fala's character and her were so totally an item.<br />
<br />
And that's where bromances come from, kids.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Celestial Alliance Returns]]></title>
			<link>http://forums.feplanet.net/thread-529.html</link>
			<pubDate>Fri, 26 Sep 2014 00:17:45 +0000</pubDate>
			<guid isPermaLink="false">http://forums.feplanet.net/thread-529.html</guid>
			<description><![CDATA[The roleplay Celestial Alliance, originally born on the old fep forums, will be returning here. We moved to a free and smaller site because at the time, the forums were having page disconnect issues. A lot of players were losing posts, becoming discouraged, and the RP was in danger of dying out. Obviously those forum-posting problems are gone now.<br />
<br />
After some discussion with the other CA members, we decided to move back. This is for two reasons:<br />
<br />
1) Almost all of us are FEP members and would like to be active here. Hopefully this will also boost the site's activity.<br />
2) We're looking for more RPers! If you're looking for a Fire Emblem-esque RP, please read more about the RP in the next post below. All are welcome to join.<br />
<br />
Celestial Alliance has gone through multiple iterations, originally being tied to FETO battles and results. However, that is no longer the case. It is now 100% story, and done in the traditional format of posts. One difference that still remains is that I (Meneil) will be roleplaying more like a game/dungeon master, instead of a single character. I will also be putting events and characters for the players to interact with.<br />
<br />
~~<br />
<span style="font-weight: bold;">World Info:</span><br />
<span style="font-weight: bold;">The short version:</span><br />
<br />
The roleplay takes place in a Medieval Fantasy world called Terca. Forty years ago, the world was ravaged by a terrible war, which destroyed most major clans. One of these clans was called Ragnarok. Although the territory and some of the people remain, the territory has fallen into local rule of the Celestial Alliance. Players will be part of the Celestial Alliance, and choose between the Luna and Sol divisions. Both sides will work together in order to complete missions, although each side offers a different perspective.<br />
<br />
<span style="font-weight: bold;">The long version:</span><br />
In a world called Terca, humans fought with magic and weapons to make the land a hospitable place to live. Settlements were formed, and the beasts of the land were pushed back into the outskirts. Ruling families soon took over different territories, and were governed by organizations known as clans. However, humans were not the only race upon Terca. The humans constantly clashed with a native race, which they called Exodites.<br />
<br />
Although the Exodites were similar in appearance to humans, the Exodites claimed to hear the voice of the planet. Despite attempts of peace and assimilation, their differences eventually lead to war. The Exodites inevitably lost, forcing them into hiding.<br />
<br />
Exodites were nearly at the point of extinction, when the planet itself rebelled against the humans' rule. The sky was blanketed in a night which never lifted, which became known as the Eternal Night. Certain individuals 'awoke' as Exodites, and found their abilities to be frighteningly stronger than that of a normal human. A small group of Exodites, lead by the twins Ronin and Elminsc, banded together and waged war against all the human clans.<br />
<br />
The major clans of Terca were Ragnarok, Sigil, Gaia, Libra, Suzaku, Gael, Resurrection, and Nexus. By the time the Exodites were finally stopped, only half of the clans remained. The Eternal Night had finally ended, along with the fighting. Nexus took the reigns of reconstruction, but even with newly formed alliances, there were too many people in need of supplies and homes. Forty years have since passed...<br />
<br />
Local clans began to form in response to the people's needs. These clans act similar to guilds, in that they take people's requests and fulfill jobs. However, unlike guilds, the clans also have the authority on local laws and punishment.<br />
<br />
In the ruined territory of Ragnarok, two local clans formed almost at the same time. One was formed from remnants of the old Ragnarok army. This group called itself Luna. The other group formed from civilians, who aimed to solve their community problems together. This group called itself Sol. Realizing that their goals were similar, and that they were all inhabitants of the same land, the two groups decided to band together. They called their newly formed clan the Celestial Alliance, but kept the two factions of Sol and Luna.<br />
<br />
Characters who join this clan/role-play will be part of the Celestial Alliance.  If you wish to be a character not part of the Alliance, please contact Meneil and discuss what you want your char's role to be.<br />
<br />
<span style="font-weight: bold;">Rules</span><br />
We have loose rules to try and keep the RP fun.<br />
1. Your post must be at least 3 sentences long. This is to give enough information for other players to respond to.<br />
2. No godmoding or powerplaying. Powerplaying refers to when one player takes control of another player's character. You may only role-play as the character you created. Godmoding is creating an invincible character, more or less. <br />
3. You are not allowed to kill or even hurt other players without their prior permission. (Except mine/Meneil's, because I'll be playing the 'NPCs'.)<br />
4. Have fun! (I hope xD)<br />
<hr />
<span style="font-weight: bold;">Alliances</span><br />
<br />
The Celestial Alliance is divided into two factions, the <span style="color: #1E90FF;">Luna</span> and <span style="color: #FFA500;">Sol</span> divisions.  When joining the Celestial Alliance, players will choose to join the <span style="color: #FFA500;">Sol</span> or <span style="color: #1E90FF;">Luna</span> division. <br />
<br />
The <span style="color: #1E90FF;">Luna</span> division was originally formed by remnants of the old Ragnarok clan. Most are previous soldiers of Ragnarok, or have experience with the old government. The <span style="color: #FFA500;">Sol</span> division was originally formed by Ragnarok's civilians. They formed in response to the people's needs, and work to complete community tasks. Although <span style="color: #FFA500;">Sol</span>and <span style="color: #1E90FF;">Luna</span> have banded together, as their cause is the same, they still allow some separation among their ranks. Below are the two factions and who is currently in them.  When creating a character, you may join whichever faction you wish, unless the sides are uneven by 2 or more members.<br />
<br />
<span style="color: #FFA500;">Sol</span><br />
Fredmir (Nikolas)<br />
Speedy (2 characters: Ulric &amp; Raine)<br />
Sora (Kale)<br />
<br />
<span style="color: #1E90FF;">Luna</span><br />
Jac815 (Jac/Aries)<br />
Math (Sakon)<br />
<br />
Non-Alliance Members<br />
Renalla (Jayt)<br />
<br />
<span style="font-weight: bold;">Character Sign-Ups</span><br />
<br />
Username: (your FEP username)<br />
Name:<br />
Gender:<br />
Age:<br />
Division: (Sol or Luna. You may pick unless the sides are uneven by 2 or more players. In such a scenario, you will automatically be placed in the division of less players)<br />
History: (Minimum of 3 sentences. Who is your character? Why did they join the side they're on? Ect.)<br />
<hr />
Archive of Character Profiles<br />
<br />
Username: Fredmir<br />
Name: Nikolas<br />
Gender: Male<br />
Age: 24<br />
Division: Sol<br />
History: (Hm.. don't know if I'll make 3 sentences... I'll try!)<br />
<br />
Nikolas has a shady past, he killed people that were believed to be his friends, broke out of jail and fought for some rebel army in another land. Even though he matured and now joined in Sol, he still hates authority and has difficulties following orders.<br />
Nikolas doesn't care about other's safety when fighting, or whenever actually, he would even kill his friend Artea, if it gave him any kind of profits.<br />
His reasons for joining the clan remains a mystery, he doesn't seems really interrested in helping the community.<br />
<br />
Username: JacRipper<br />
Name: Jac<br />
Gender: Male<br />
Age: 15<br />
Division: Luna<br />
History: A young man who knows not his place in this world as of yet. He lived with his mother until he was thirteen, when she took ill and died. Before her death, she taught Jac how to wield a blade and told him he was destined for greatness. Now, in order to find out what fate has in store for him, he has joined the Celestial alliance. He is now in the Luna faction, for the moon itself instills peace, and for the time being, that is what he wishes to do. <br />
<br />
Name: Sakon<br />
Gender: Male<br />
Age: 23<br />
Division: I guess I'll be in Luna since there's less members there<br />
<br />
History: Before, Sakon was a good for nothing thug who passed his days fighting in the streets. That is, until his parents kicked him out of the house when he was old enough. With nowhere to go, Sakon decided to join the Celestial Alliance, since the only thing he was good at was fighting. There, he learned how to properly use a sword and shield, and became more disciplined, but he still only follows orders only when they get him to fight someone. Sakon is never seen without his two swords and his shield.<br />
<br />
Username (for both): Speedy (EsricIX)<br />
Name: Ulric <br />
Gender: M&amp;nbsp; <br />
Age: 21<br />
Division: Sol<br />
History:<br />
Ulric is a warrior without peer who's heart has been hardened by several tragedies growing up. Because of this he appears almost completely apathetic to those who aren't extremely close to him. With this rather cold demeanor he has developed most people seem to avoid contact with him unless it is absolutely necessary. He took up swordsmanship and also learned to wield axes in order to fight so that others (namely his sister Raine) will not have to go through the hardships he had endured. <br />
<br />
[img src="http://i42.tinypic.com/2q07jo4.jpg" style="max-width:100%;"]<br />
Name: Raine<br />
Gender: F<br />
Age: 18<br />
Division: Sol<br />
History:<br />
Raine is Ulric's younger sister. She is caring, optimistic and almost always gives others the benefit of the doubt. In a way she is everything her brother could have been if not for the events of their childhood. To this day she supports her brother and hopes to put an end to the conflict in the lands. She learned to use magic and staves in the event that she would ever need to assist her brother. Outside of combat she can be found beside her brother in watch of more Exodite hunters remaining silent unless spoken to as directed by her brother.<br />
<br />
<br />
Shared Story:<br />
Both Ulric and Raine come from a family that claimed to be descendants of the legendary Exodite known as Ephriam, because of this their family had soon became a target in&amp;nbsp; one of the more recent Exodite hunts. A 16 year old Ulric managed to narrowly escape with his younger sister Raine as the extremists slaughter their parents. Devastated by the previous events, Ulric and Raine had no home and were forced to flee their home town. The two were awfully young for this task and were bound to fail until they came across the Celestial Alliance. The leader of the Sol division took them in and gave them a home, and though Ulric kept his distance from the leader he soon began to respect her and later chose to help fight for her cause in order to repay her for helping him and his sister...Ulric and Raine do not really know whether or not they are truly Exodites, though they do hope to find out someday.]]></description>
			<content:encoded><![CDATA[The roleplay Celestial Alliance, originally born on the old fep forums, will be returning here. We moved to a free and smaller site because at the time, the forums were having page disconnect issues. A lot of players were losing posts, becoming discouraged, and the RP was in danger of dying out. Obviously those forum-posting problems are gone now.<br />
<br />
After some discussion with the other CA members, we decided to move back. This is for two reasons:<br />
<br />
1) Almost all of us are FEP members and would like to be active here. Hopefully this will also boost the site's activity.<br />
2) We're looking for more RPers! If you're looking for a Fire Emblem-esque RP, please read more about the RP in the next post below. All are welcome to join.<br />
<br />
Celestial Alliance has gone through multiple iterations, originally being tied to FETO battles and results. However, that is no longer the case. It is now 100% story, and done in the traditional format of posts. One difference that still remains is that I (Meneil) will be roleplaying more like a game/dungeon master, instead of a single character. I will also be putting events and characters for the players to interact with.<br />
<br />
~~<br />
<span style="font-weight: bold;">World Info:</span><br />
<span style="font-weight: bold;">The short version:</span><br />
<br />
The roleplay takes place in a Medieval Fantasy world called Terca. Forty years ago, the world was ravaged by a terrible war, which destroyed most major clans. One of these clans was called Ragnarok. Although the territory and some of the people remain, the territory has fallen into local rule of the Celestial Alliance. Players will be part of the Celestial Alliance, and choose between the Luna and Sol divisions. Both sides will work together in order to complete missions, although each side offers a different perspective.<br />
<br />
<span style="font-weight: bold;">The long version:</span><br />
In a world called Terca, humans fought with magic and weapons to make the land a hospitable place to live. Settlements were formed, and the beasts of the land were pushed back into the outskirts. Ruling families soon took over different territories, and were governed by organizations known as clans. However, humans were not the only race upon Terca. The humans constantly clashed with a native race, which they called Exodites.<br />
<br />
Although the Exodites were similar in appearance to humans, the Exodites claimed to hear the voice of the planet. Despite attempts of peace and assimilation, their differences eventually lead to war. The Exodites inevitably lost, forcing them into hiding.<br />
<br />
Exodites were nearly at the point of extinction, when the planet itself rebelled against the humans' rule. The sky was blanketed in a night which never lifted, which became known as the Eternal Night. Certain individuals 'awoke' as Exodites, and found their abilities to be frighteningly stronger than that of a normal human. A small group of Exodites, lead by the twins Ronin and Elminsc, banded together and waged war against all the human clans.<br />
<br />
The major clans of Terca were Ragnarok, Sigil, Gaia, Libra, Suzaku, Gael, Resurrection, and Nexus. By the time the Exodites were finally stopped, only half of the clans remained. The Eternal Night had finally ended, along with the fighting. Nexus took the reigns of reconstruction, but even with newly formed alliances, there were too many people in need of supplies and homes. Forty years have since passed...<br />
<br />
Local clans began to form in response to the people's needs. These clans act similar to guilds, in that they take people's requests and fulfill jobs. However, unlike guilds, the clans also have the authority on local laws and punishment.<br />
<br />
In the ruined territory of Ragnarok, two local clans formed almost at the same time. One was formed from remnants of the old Ragnarok army. This group called itself Luna. The other group formed from civilians, who aimed to solve their community problems together. This group called itself Sol. Realizing that their goals were similar, and that they were all inhabitants of the same land, the two groups decided to band together. They called their newly formed clan the Celestial Alliance, but kept the two factions of Sol and Luna.<br />
<br />
Characters who join this clan/role-play will be part of the Celestial Alliance.  If you wish to be a character not part of the Alliance, please contact Meneil and discuss what you want your char's role to be.<br />
<br />
<span style="font-weight: bold;">Rules</span><br />
We have loose rules to try and keep the RP fun.<br />
1. Your post must be at least 3 sentences long. This is to give enough information for other players to respond to.<br />
2. No godmoding or powerplaying. Powerplaying refers to when one player takes control of another player's character. You may only role-play as the character you created. Godmoding is creating an invincible character, more or less. <br />
3. You are not allowed to kill or even hurt other players without their prior permission. (Except mine/Meneil's, because I'll be playing the 'NPCs'.)<br />
4. Have fun! (I hope xD)<br />
<hr />
<span style="font-weight: bold;">Alliances</span><br />
<br />
The Celestial Alliance is divided into two factions, the <span style="color: #1E90FF;">Luna</span> and <span style="color: #FFA500;">Sol</span> divisions.  When joining the Celestial Alliance, players will choose to join the <span style="color: #FFA500;">Sol</span> or <span style="color: #1E90FF;">Luna</span> division. <br />
<br />
The <span style="color: #1E90FF;">Luna</span> division was originally formed by remnants of the old Ragnarok clan. Most are previous soldiers of Ragnarok, or have experience with the old government. The <span style="color: #FFA500;">Sol</span> division was originally formed by Ragnarok's civilians. They formed in response to the people's needs, and work to complete community tasks. Although <span style="color: #FFA500;">Sol</span>and <span style="color: #1E90FF;">Luna</span> have banded together, as their cause is the same, they still allow some separation among their ranks. Below are the two factions and who is currently in them.  When creating a character, you may join whichever faction you wish, unless the sides are uneven by 2 or more members.<br />
<br />
<span style="color: #FFA500;">Sol</span><br />
Fredmir (Nikolas)<br />
Speedy (2 characters: Ulric &amp; Raine)<br />
Sora (Kale)<br />
<br />
<span style="color: #1E90FF;">Luna</span><br />
Jac815 (Jac/Aries)<br />
Math (Sakon)<br />
<br />
Non-Alliance Members<br />
Renalla (Jayt)<br />
<br />
<span style="font-weight: bold;">Character Sign-Ups</span><br />
<br />
Username: (your FEP username)<br />
Name:<br />
Gender:<br />
Age:<br />
Division: (Sol or Luna. You may pick unless the sides are uneven by 2 or more players. In such a scenario, you will automatically be placed in the division of less players)<br />
History: (Minimum of 3 sentences. Who is your character? Why did they join the side they're on? Ect.)<br />
<hr />
Archive of Character Profiles<br />
<br />
Username: Fredmir<br />
Name: Nikolas<br />
Gender: Male<br />
Age: 24<br />
Division: Sol<br />
History: (Hm.. don't know if I'll make 3 sentences... I'll try!)<br />
<br />
Nikolas has a shady past, he killed people that were believed to be his friends, broke out of jail and fought for some rebel army in another land. Even though he matured and now joined in Sol, he still hates authority and has difficulties following orders.<br />
Nikolas doesn't care about other's safety when fighting, or whenever actually, he would even kill his friend Artea, if it gave him any kind of profits.<br />
His reasons for joining the clan remains a mystery, he doesn't seems really interrested in helping the community.<br />
<br />
Username: JacRipper<br />
Name: Jac<br />
Gender: Male<br />
Age: 15<br />
Division: Luna<br />
History: A young man who knows not his place in this world as of yet. He lived with his mother until he was thirteen, when she took ill and died. Before her death, she taught Jac how to wield a blade and told him he was destined for greatness. Now, in order to find out what fate has in store for him, he has joined the Celestial alliance. He is now in the Luna faction, for the moon itself instills peace, and for the time being, that is what he wishes to do. <br />
<br />
Name: Sakon<br />
Gender: Male<br />
Age: 23<br />
Division: I guess I'll be in Luna since there's less members there<br />
<br />
History: Before, Sakon was a good for nothing thug who passed his days fighting in the streets. That is, until his parents kicked him out of the house when he was old enough. With nowhere to go, Sakon decided to join the Celestial Alliance, since the only thing he was good at was fighting. There, he learned how to properly use a sword and shield, and became more disciplined, but he still only follows orders only when they get him to fight someone. Sakon is never seen without his two swords and his shield.<br />
<br />
Username (for both): Speedy (EsricIX)<br />
Name: Ulric <br />
Gender: M&amp;nbsp; <br />
Age: 21<br />
Division: Sol<br />
History:<br />
Ulric is a warrior without peer who's heart has been hardened by several tragedies growing up. Because of this he appears almost completely apathetic to those who aren't extremely close to him. With this rather cold demeanor he has developed most people seem to avoid contact with him unless it is absolutely necessary. He took up swordsmanship and also learned to wield axes in order to fight so that others (namely his sister Raine) will not have to go through the hardships he had endured. <br />
<br />
[img src="http://i42.tinypic.com/2q07jo4.jpg" style="max-width:100%;"]<br />
Name: Raine<br />
Gender: F<br />
Age: 18<br />
Division: Sol<br />
History:<br />
Raine is Ulric's younger sister. She is caring, optimistic and almost always gives others the benefit of the doubt. In a way she is everything her brother could have been if not for the events of their childhood. To this day she supports her brother and hopes to put an end to the conflict in the lands. She learned to use magic and staves in the event that she would ever need to assist her brother. Outside of combat she can be found beside her brother in watch of more Exodite hunters remaining silent unless spoken to as directed by her brother.<br />
<br />
<br />
Shared Story:<br />
Both Ulric and Raine come from a family that claimed to be descendants of the legendary Exodite known as Ephriam, because of this their family had soon became a target in&amp;nbsp; one of the more recent Exodite hunts. A 16 year old Ulric managed to narrowly escape with his younger sister Raine as the extremists slaughter their parents. Devastated by the previous events, Ulric and Raine had no home and were forced to flee their home town. The two were awfully young for this task and were bound to fail until they came across the Celestial Alliance. The leader of the Sol division took them in and gave them a home, and though Ulric kept his distance from the leader he soon began to respect her and later chose to help fight for her cause in order to repay her for helping him and his sister...Ulric and Raine do not really know whether or not they are truly Exodites, though they do hope to find out someday.]]></content:encoded>
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		<item>
			<title><![CDATA[[Status: Deciding RP Leader] FEP's new RP: Technical/administrative.]]></title>
			<link>http://forums.feplanet.net/thread-74.html</link>
			<pubDate>Tue, 18 Feb 2014 11:47:23 +0000</pubDate>
			<guid isPermaLink="false">http://forums.feplanet.net/thread-74.html</guid>
			<description><![CDATA[So we're starting another RP.<br />
<br />
Nominate RP mods, here, and I'll toss up a poll.<br />
If there's any forum or code changes we need/want to make to the site as the RP goes along, feel free to ask.]]></description>
			<content:encoded><![CDATA[So we're starting another RP.<br />
<br />
Nominate RP mods, here, and I'll toss up a poll.<br />
If there's any forum or code changes we need/want to make to the site as the RP goes along, feel free to ask.]]></content:encoded>
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		<item>
			<title><![CDATA[The Future Of FEP RPing...]]></title>
			<link>http://forums.feplanet.net/thread-15.html</link>
			<pubDate>Fri, 24 Jan 2014 14:04:33 +0000</pubDate>
			<guid isPermaLink="false">http://forums.feplanet.net/thread-15.html</guid>
			<description><![CDATA[Let's have a discussion. Seeing as last year we tried to build up a new RP and it randomly collapsed, what should we do for this new forum? Should we try and set up a new system or should we just let people do their own thang on the RP forums?]]></description>
			<content:encoded><![CDATA[Let's have a discussion. Seeing as last year we tried to build up a new RP and it randomly collapsed, what should we do for this new forum? Should we try and set up a new system or should we just let people do their own thang on the RP forums?]]></content:encoded>
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