A small update has been applied. You will need to change your stats if you use both unpromoted and promoted versions of Solars, but you should be able to still use the exact same builds you were using for Solar; just shuffle your Pow and Skill bases around so Pow doesn't overcap.
Quote:Solar Knights: -1 Skl, +1 Pow. Their promotion bonuses do not get changed, as Pow basically compensates for itself. You will still be able to have the exact same builds, just you need to shuffle your Skl and Pow a bit. This is to improve their longevity in unpromotes. This is also so that Solar Knights aren't basically deadweight in low-level matches.
Other changes that need to be made:
-Revert Knight's promotion bonus changes so overcapping doesn't happen.
-Fix Guard->General's promotion bonuses so they don't overcap.
-Fix all Footman promotion's promotion bonuses so they don't overcap.
Other changes being discussed:
-Cavalier and Scout improvements. Cavaliers need to be made bulkier without having a heavy drawback, and in the case of Scouts, a bulky version of Sword/Bow promotion doesn't exist, so that needs to happen.
-Peg Knight and Peg Archer improvements. They've very underused and underwhelming in unpromotes; especially Peg Knights.
Show me your moves.
Formerly known as Magus.