I know the story of TLP well enough; don't worry. Blazer's a determined masochist, and TU/TLP's development is probably one of the top contenders for an historical saga as far as FE-community history goes. From what I understand, he pretty much had to build TLP's story from scratch in the last 1/3 of the game after the initial 2/3 full of various forms of glop and goo (to put it using nice words) from the community phase... and then change it all to match a non-Elibe setting when that became a thing. I was actually surprised that there weren't /more/ differences between the last version of TU and the first of TLP; it was finished very faithfully in that regard. But maybe I was just too distracted by all the awesome stuff at the end.
Anyway, that's why I want to start with a one-chapter hack if we're ever doing a community thing: we can hopefully just get it done before it has the chance to descend into clashing over differences/laziness and inevitably fizzle out. ^ш^
As for custom ASM, unless there's a specific game mechanic that we want to change, I don't think it's imperative to have an expert in that, given that we can always draw from resources that are already out there if we want to make something more unique in gameplay terms. That said, if there /was/ a willing ASMer here, I'm sure their talents wouldn't go to waste.
We should have a list of what everyone can/is willing to do. For organisation's sake I don't think it's necessary to make an entire new thread for this now, but if we do get a team and get ideas flowing, then we can start up all the usual fanfare of a community mod. Until then, I won't jump the gun.
I'll go ahead and volunteer for event writing up-front, since I'm fairly experienced in it and know that eventing isn't exactly the thing that most people want to do. Guess I should also volunteer for music insertion, because that's tedious as hell too.
Of course, there can be multiple people working on one field since I imagine we'll have lots of spriters.
·Events
·Story writing (ideally we would have a situation that can be resolved in one medium-sized chapter, but could be expanded upon if we wanted to make more.) — Breadophile?
·Script writing (i.e. insertion-friendly dialogue)
·Sprites (portrait. I think for battle sprites we're better off pulling from what's already available, unless someone really wants to make battle sprites?) — Speedy?
·Map design (as in level design. If you're not a pro at making the map look good, we can always pass it to someone else to touch it up)
·Some sort of committee to decide on lower-level gameplay stuff: weapon and class tweaks, game mechanics, etc. This category seems like superfluous Nightmare edits at first, but if done right it can make a mod memorable imo.
I can fill in for whatever slots we don't find anyone for. In addition, everyone would probably get to have at least a few characters each, given how small our team may end up being. It depends on the size of the chapter, too (I propose something that takes about 20 turns to finish; 30 if you're taking your time or unskilled).
... All that being said, better ask again: anyone else actually interested in partaking in this???
Anyway, that's why I want to start with a one-chapter hack if we're ever doing a community thing: we can hopefully just get it done before it has the chance to descend into clashing over differences/laziness and inevitably fizzle out. ^ш^
As for custom ASM, unless there's a specific game mechanic that we want to change, I don't think it's imperative to have an expert in that, given that we can always draw from resources that are already out there if we want to make something more unique in gameplay terms. That said, if there /was/ a willing ASMer here, I'm sure their talents wouldn't go to waste.
We should have a list of what everyone can/is willing to do. For organisation's sake I don't think it's necessary to make an entire new thread for this now, but if we do get a team and get ideas flowing, then we can start up all the usual fanfare of a community mod. Until then, I won't jump the gun.
I'll go ahead and volunteer for event writing up-front, since I'm fairly experienced in it and know that eventing isn't exactly the thing that most people want to do. Guess I should also volunteer for music insertion, because that's tedious as hell too.
Of course, there can be multiple people working on one field
·Events
·Story writing (ideally we would have a situation that can be resolved in one medium-sized chapter, but could be expanded upon if we wanted to make more.) — Breadophile?
·Script writing (i.e. insertion-friendly dialogue)
·Sprites (portrait. I think for battle sprites we're better off pulling from what's already available, unless someone really wants to make battle sprites?) — Speedy?
·Map design (as in level design. If you're not a pro at making the map look good, we can always pass it to someone else to touch it up)
·Some sort of committee to decide on lower-level gameplay stuff: weapon and class tweaks, game mechanics, etc. This category seems like superfluous Nightmare edits at first, but if done right it can make a mod memorable imo.
I can fill in for whatever slots we don't find anyone for. In addition, everyone would probably get to have at least a few characters each, given how small our team may end up being. It depends on the size of the chapter, too (I propose something that takes about 20 turns to finish; 30 if you're taking your time or unskilled).
... All that being said, better ask again: anyone else actually interested in partaking in this???