02-17-2014, 10:50 PM
For what my opinion is worth, the best way to get this started is for one person (or two, maaaaaybe 3, but one is easiest) to come up with a barebones setting and system of play, then have everyone else fill in the gaps while you RP. The best way to keep interest is to actually RP, and in the creation of something like this, many hands make way more work unless you've got a dictator telling everyone what to do and when to do it.
As awesome as collaboration is, you can't please everybody, so don't. Let them please themselves by providing a skeleton for them to add meat to.
I'll point to Skylessia (the first one, not the clusterfuck that happened after) as an example: there was very little in the way of defined rules and settings. A lot of the weapons, classes, and place descriptions were filled in over a period of years while things played out.
Whatever you guys do, -do- something. Don't talk about doing things. If this were three years ago, I'd be knee deep in the creation of this thing and would have it finished in two weeks to a month. But it's not and priorities change so I can't make anyone do anything. It just breaks my heart watching this happen all over again.
As awesome as collaboration is, you can't please everybody, so don't. Let them please themselves by providing a skeleton for them to add meat to.
I'll point to Skylessia (the first one, not the clusterfuck that happened after) as an example: there was very little in the way of defined rules and settings. A lot of the weapons, classes, and place descriptions were filled in over a period of years while things played out.
Whatever you guys do, -do- something. Don't talk about doing things. If this were three years ago, I'd be knee deep in the creation of this thing and would have it finished in two weeks to a month. But it's not and priorities change so I can't make anyone do anything. It just breaks my heart watching this happen all over again.