04-01-2016, 04:00 PM
(This post was last modified: 04-02-2016, 05:54 AM by Speedchain.)
(04-01-2016, 12:27 PM)MMM Wrote: I think that all of these cases should be covered by the fact that the skill activation for dual stat skills is now 6 and the effect of Nihil has also been doubled on those. More testing may be needed to ensure that this is in fact working 100% correctly, but the cases you presented seem to be perfectly fine under the newest revision of dual stat skill activation. I suppose there's a reason those aren't publicly playable yet xD
You migth want to mention that on the mechanics page, because I read the page before I made this post and didn't know that.
My colossus activated against a nihil while it shouldn't have activated at all if you changed it to 6, because it was +5.
I don't agree with choosing to make to make it really hard to activate skills instead of actually nerfing them. Especially in unpromo +6 is a huge amount and will cause skills to not activate against units that have no investment in 1 of the stats (depending on the skill and units, of course, but it can happen in a lot of situations). There are also buff staves for some stats which gives their dual stat skills an unfair advantage over the others and some of the dual stat skills aren't even that good or are very situational.
Of course, we will need testing to judge it properly, but +6 just seems like a bit much.
Edit: How do twins work? Do they have a double effect like nihil?
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