I just don't like Thracia 776 as a whole. Mostly from a gameplay standpoint. The story itself is fine, and the graphic art is great, and influenced GBA's artwork.
The concepts it had were neat. The fact it introduced Rescuing is also cool.
Implementation of said features, and moreso the execution of it, was rather dreadful. It worked just as well as a clunky mess.
And I haven't even begun to talk about the "difficulty" of the game.
There's easy games. There's challenging games. There's Nintendo-Hard games. That's all fine and dandy.
But then, there's bullshit-hard games.
Thracia 776 counts as bullshit-hard.
There's a reason why Thracia 776 never made it outside of Japan. And there was a reason why it was the absolute last of the FE games to get translated.
The concepts it had were neat. The fact it introduced Rescuing is also cool.
Implementation of said features, and moreso the execution of it, was rather dreadful. It worked just as well as a clunky mess.
And I haven't even begun to talk about the "difficulty" of the game.
There's easy games. There's challenging games. There's Nintendo-Hard games. That's all fine and dandy.
But then, there's bullshit-hard games.
Thracia 776 counts as bullshit-hard.
There's a reason why Thracia 776 never made it outside of Japan. And there was a reason why it was the absolute last of the FE games to get translated.
Show me your moves.
Formerly known as Magus.