07-05-2015, 11:18 AM
Unpromo classes could get a skill and promo another similar to FE13 except just one for each tier.
So Mercs would get a skill and SM's would get both its own skill as well as the Merc skill, and classes like Druid would depend on their unpromo class. Also the current skills would be gone.
Ideas for skills:
Mercenary - Pursuit - When Spd is 4+ more than opponent, attack again for 50% damage
Cleric - Immunity - Not affected by status.
Mage/Adept - Erudite - +10% Crit
Troubadour - Healtouch - Restore 5 extra HP when healing.
Archer - Hunter - Negates terrain bonus
Dark Knight/Shaman - Lifetaker - Finishing off an enemy heals self by 10 HP
Soldier - Pierce - When Skl 4+ more than opponent, increase damage by 20%
Fighter - Colossus - When Con 4+ more than opponent, increase damage by 20%
Monk/Templar - Blessed - Take 20% less damage from Dark tomes
Cavalier/Scout/Raider - Canto - May use remaining move after attacking
Warder/Assailant/Pikeman/Mystic - Aurora - Like now, maybe tweak formula
Guard/Footman/Knight - Counter - Like now, maybe tweak formula
Wyvern Rider/Fighter - Savior - Do not lose Skl/Spd when rescuing
Nomad - Rider - Not affected by adverse terrain
Peg Archer/Knight - Twister - Negates flying damage weakness
Curate - Nihil - Negates skills
Lunar/Gale/Solar Knight - Adept - Attack twice consecutively for 75% damage each
Heaven Knight - Barrier - Magical damage is halved
Bishop/Druid/Sage - Transcend - Get Lvl% of inflicting status (Shimmer/Poison/Freeze)
SM/Berseker/Halberdier/Sniper - Wrath - +30% Crit
Missionary/MK/Wraith - Specalize - Get WTA2 instead of WTA1, WTA1 instead of WTA0, WTA0 instead of WTD
General - Weapon Master - Permanent WTA3 (does not effect opponents' WTA)
WM/Valkyrie/HK - Lucky - When Luck is 4+ greater than opponent, Hit/Avd increased by 10%
War Adept/Crusader/Chaos Knight - Magic Master - Permanent WTA3 (does not effect opponent's WTA)
Agent etc. - Insight - Hit +15%
non-Draco Wyverns - Dragonskin - Weapon damage is halved
non-Hawk Pegs - Vantage - Always attack first
Draco/Hawk - Vigilance - Avd +15%
WTA2 Physicals - Parry - When dodging an attack, counterattack at 75%
Promoted Horsies - Rider - WTA+ on foot units
Savant etc. - Generalist - +5 Hit/Avd/Crit/Crit Avd
Inquisitor etc. - Fortune - Not affected by Criticals
I'll add in the last few in a bit.
So Mercs would get a skill and SM's would get both its own skill as well as the Merc skill, and classes like Druid would depend on their unpromo class. Also the current skills would be gone.
Ideas for skills:
Mercenary - Pursuit - When Spd is 4+ more than opponent, attack again for 50% damage
Cleric - Immunity - Not affected by status.
Mage/Adept - Erudite - +10% Crit
Troubadour - Healtouch - Restore 5 extra HP when healing.
Archer - Hunter - Negates terrain bonus
Dark Knight/Shaman - Lifetaker - Finishing off an enemy heals self by 10 HP
Soldier - Pierce - When Skl 4+ more than opponent, increase damage by 20%
Fighter - Colossus - When Con 4+ more than opponent, increase damage by 20%
Monk/Templar - Blessed - Take 20% less damage from Dark tomes
Cavalier/Scout/Raider - Canto - May use remaining move after attacking
Warder/Assailant/Pikeman/Mystic - Aurora - Like now, maybe tweak formula
Guard/Footman/Knight - Counter - Like now, maybe tweak formula
Wyvern Rider/Fighter - Savior - Do not lose Skl/Spd when rescuing
Nomad - Rider - Not affected by adverse terrain
Peg Archer/Knight - Twister - Negates flying damage weakness
Curate - Nihil - Negates skills
Lunar/Gale/Solar Knight - Adept - Attack twice consecutively for 75% damage each
Heaven Knight - Barrier - Magical damage is halved
Bishop/Druid/Sage - Transcend - Get Lvl% of inflicting status (Shimmer/Poison/Freeze)
SM/Berseker/Halberdier/Sniper - Wrath - +30% Crit
Missionary/MK/Wraith - Specalize - Get WTA2 instead of WTA1, WTA1 instead of WTA0, WTA0 instead of WTD
General - Weapon Master - Permanent WTA3 (does not effect opponents' WTA)
WM/Valkyrie/HK - Lucky - When Luck is 4+ greater than opponent, Hit/Avd increased by 10%
War Adept/Crusader/Chaos Knight - Magic Master - Permanent WTA3 (does not effect opponent's WTA)
Agent etc. - Insight - Hit +15%
non-Draco Wyverns - Dragonskin - Weapon damage is halved
non-Hawk Pegs - Vantage - Always attack first
Draco/Hawk - Vigilance - Avd +15%
WTA2 Physicals - Parry - When dodging an attack, counterattack at 75%
Promoted Horsies - Rider - WTA+ on foot units
Savant etc. - Generalist - +5 Hit/Avd/Crit/Crit Avd
Inquisitor etc. - Fortune - Not affected by Criticals
I'll add in the last few in a bit.