08-05-2014, 09:49 PM
Quote:forgot the 35def capNegated by hammers. Didn't even do calks, but I think 60 HP/30 Def fares better vs. Heavy Great than 70/35 does vs. Hammer.
Also Generals rarely go 33+ Def
Quote:Rora Pegs get braved and the "avoidy" ones are definitely not avoidy (esp. vs bows)I mean they can do those things better than horses.
Quote:Once in the close combat phase, SM/Zerker/Halby actually do pretty well (source: exp)Also Snipers still do better even past that because of flier effectiveness.
Quote:And the fact that they are more accurate and just as avoidy as Hawks and Dracos, and more atk power thanks to superior insight.Generic Draco vs. Generic Valk:
146.5 hit vs. 157.5 hit (177.5 post Insight)
96 avd vs. 86 avd
54 HP vs. 42 HP
24 (!) Def vs. 11 Def (not being countered, can counter)
6 Res vs. 15 Res
Pretty fair. Except the whole being insighted part. >_>
Quote:Too bad generals aren't fighting a 1v1. If you can't bait the opponent into attacking it over your other units, it's not that effective.Um, this is my point lol
Generals are pretty much a counter to bows, but suck because they are just a counter to bows.
Quote:That's a very extreme situation. You can't just knock down an idea like that. Also with the meta being established, the game is already about who is the better "dancer." The way I figured, we buff POW such that units don't get one-shot, but it takes an insane amount of DEF and RES to be a successful dual tank. Force units to build offensively, single-tank counter/rora-ers or just pure offense "ima smash you into the ground" units.That is Def/Res nerf, not Pow buff. Easily remediable to changing BSTs.
Quote:One unit can't wall. You're just dodging the issue. >_>Yes you can. If you put 3 animas at the front to "scare" away the light user, I can put the one dark unit to "wall" your animas. What are you going to do? FS with 3 units with WTD?
Quote:Throwing this out there, it would change it from the canon FE, but how about changing stats of all 3 weapons in the triangle so they have the same Mt and Hit?Actually agree with this. I mean classes already have differentiation stat wise. If anything, make the difference Hit and Crit or maybe Wt, or other advantages.
That way you only get an advantage when you have WTA, so it's a real triangle where all 3 can be equally good separately.