08-04-2014, 08:10 PM
Quote:If it's not a lord they are not bow killers. Their piss accuracy means they have to do bronze + counter (possibly x2). I could just replace them with a unit that doesn't have a huge disadvantage in a ton of matchups and do the same damage. A wraith, for instance, takes slightly more and deals slightly more whilst having a ton more utility.Bows can't do anything to Generals though. Generals will pretty much always win a 1v1 if it ever came down to it.
Other units having more utility are exactly why they are better.
Quote:We could buff POW to such an extent that calculating thresholds for this isn't really reliable, or rather, not feasible. Suddenly nothing can survive the awesome might of the double gespenst, or, more importantly, a double tempest or double luce.At the buffing Pow idea: No. Then the entire game would become who has the most mounted and who is the better "dancer."
We could also change WTA so that it works differently depending on your type. Sort of like weapon proficiency in Shadow Dragon or New Mystery. That way darkness and axes wouldn't throw off the balance for anima and lance users.
WTA changing is ok tho.
Quote:Imagine a different situation. You bring a magic of each type. Your opponent brings 3 anima. Now your light user can't do much, can they? Hope you built them for utility. Sure, you can just have them attack the other three units, but the fact that your opponent can put all three of their anima dudes up front and wall one of your units is... pretty bad.Then you can use your dark unit to "wall" the anima... or your other 4 units? :|
And yes, maybe your light user has some sort of build that is conducive to high hit rates and so they can shrug this off a bit. You'll still have problems 2HKO'ing those units using this unit no matter what. And worst of all? You have no control over this.
This shouldn't happen, which is why I propose that the only units to receive WTA are ones with multiple types. That way you have a build a unit to take advantage of WTA instead of just getting lucky with enemy matchups.
Note that I use anima over darkness to show that this applies even with the worst of the three magic types.