08-03-2014, 06:04 PM
(08-03-2014, 03:35 PM)Nolan Kryptonite Wrote: They already are "bow killers," it's just no one uses them... still. For good reason. Counter units (not not intended) are not good. I don't mean the skill counter, I mean "___ is popular, I'll use ___ to counter it."
If it's not a lord they are not bow killers. Their piss accuracy means they have to do bronze + counter (possibly x2). I could just replace them with a unit that doesn't have a huge disadvantage in a ton of matchups and do the same damage. A wraith, for instance, takes slightly more and deals slightly more whilst having a ton more utility.
They should have power to such an extent that they could possibly one round bow users. And before you mention it, no, it's not broken. They still have 5 MOV. You guys seem to have next to no difficulty keeping those weakass snipers out of my range. This shouldn't be any harder.
Quote:Not sure if intentional or if you didn't think through it, but that means B ranks effectively become A ranks as far as Mt, and get 5 more hit due to being B rank.
I was throwing it out for lulz. But something like that could have potential if we don't stick to this mold that naturally makes it so every unit's POW revolves around the 27-30 range (except pegmages, obviously).
Quote:tl;dr: Sharp Bolganone is 14/72/26. Sharp Tornado with the 2/7/7/7 bonuses built in are 14/84/33. Or Gambler Bolga for 16/74/25.
Also, the mildly popular Sorcerors means now poor Anima units need 60/19/21 to survive 2 49 Pow Gespensts. owate, people use heavy Fenrir, so it needs to be 60/19/22. Goodbye Anima.
Though that suggestion was a joke and thus your response means little in this specific instance, you make a really good point. We could buff POW to such an extent that calculating thresholds for this isn't really reliable, or rather, not feasible. Suddenly nothing can survive the awesome might of the double gespenst, or, more importantly, a double tempest or double luce.
We could also change WTA so that it works differently depending on your type. Sort of like weapon proficiency in Shadow Dragon or New Mystery. That way darkness and axes wouldn't throw off the balance for anima and lance users.
Quote:1. Your own fault for using only one type of unit.
2. Not really, it ideally should only apply 1/6 or 1/3 of the time.
Not gonna lie, I'm surprised to get this response from you. This is the sort of thing I expected from Fala or Elliot (or as he is now colloquially known, Trolliet).
Imagine a different situation. You bring a magic of each type. Your opponent brings 3 anima. Now your light user can't do much, can they? Hope you built them for utility. Sure, you can just have them attack the other three units, but the fact that your opponent can put all three of their anima dudes up front and wall one of your units is... pretty bad.
And yes, maybe your light user has some sort of build that is conducive to high hit rates and so they can shrug this off a bit. You'll still have problems 2HKO'ing those units using this unit no matter what. And worst of all? You have no control over this.
This shouldn't happen, which is why I propose that the only units to receive WTA are ones with multiple types. That way you have a build a unit to take advantage of WTA instead of just getting lucky with enemy matchups.
Note that I use anima over darkness to show that this applies even with the worst of the three magic types.
Kalin
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Quote:[1:30:17 PM] Iron Galaxy: Slenderman, the only horror game meme thing that caused murders to happen
[1:30:20 PM] Baseball Remi(Ryo): frigging slender.
[1:30:58 PM] Iron Galaxy: It's like, if you were going to murder someone over some stupid thing, could it have been over Dark Souls or something less lame
[1:31:25 PM | Edited 1:31:27 PM] Iron Galaxy: Say that you invaded someone -- namely, their house, and you brought your shitty replica katana
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