08-03-2014, 03:35 PM
DOn't want huge quote pyramids, so here, only replying to parts I disagree with:
Re: Speedy:
-OP Armorslayers
-Terribad Spd/Res/Luc
The only distinct advantage Generals would have are that HP/Str/Skl/Def build, which does admittedly step on the Str/Skl/Def builds on physicals, but at least they don't have to worry about armorslayers.
As for Hawk Archers being the only Avd+ class in use right now, that's not true. Hawk Knights use lolances, and the Dracos don't have the Luc to support their Avd. Generics can get enough Luc to insight the ones with 26 Luc lol. And with no Pow/Spd/Luc, they have to give up either Pow or Spd to reach that Luc too.
On the contrary, Troubs are being used FOR their staff capabilities.
[quote+15 Hit Units]Where!? I must have missed them in my last hundred 1v1 battles :O[/quote]
Okay, well I use them, sometimes. That Generic 58/30/24/30 with the hit of a 27 Skl unit.
Now to Kaishin:
tl;dr: Sharp Bolganone is 14/72/26. Sharp Tornado with the 2/7/7/7 bonuses built in are 14/84/33. Or Gambler Bolga for 16/74/25.
Also, the mildly popular Sorcerors means now poor Anima units need 60/19/21 to survive 2 49 Pow Gespensts. owate, people use heavy Fenrir, so it needs to be 60/19/22. Goodbye Anima.
2. Not really, it ideally should only apply 1/6 or 1/3 of the time.
Re: Speedy:
Generals Wrote:Mov is their problem, though if they were as mobile as other foot units, then they'd end up outclassing the ones that want to be physical tanks. I gave them that MT boost to try and help them do the dmg they weren't able to do on FS in the later phases of battle.For the first one, there are a couple distinct disadvantages for Generals:
-OP Armorslayers
-Terribad Spd/Res/Luc
The only distinct advantage Generals would have are that HP/Str/Skl/Def build, which does admittedly step on the Str/Skl/Def builds on physicals, but at least they don't have to worry about armorslayers.
Peg Knights Wrote:I'm also trying to differentiate them from Champions/Infantry/Wyv. Lords/Nomad Troopers/Paladins whom all have more reason (survivability) to be used than the physical pegs right now even if Bow eff. was nerfed.They also have high innate Res/Luc, which lets them run Aurora or go Avdy better. My lord actually isn't bad, well, if it wasn't for generic bow users almost taking it out with Silvers.
Hawks/Dracos Wrote:You and I both know a good tactician wouldn't rush in on an FS depending on a crit :| They have to drop the avd bonus if they were to get crit bonus...Overall I'd recommend testing this one first, this could work wonders if you ask me.The former is true, but what I meant is that when there is fighting, the 15% Crit won't really help. It's like a Sniper, except being unable to hit and run at all. Crit+ units aren't useful otherwise, hence lack of SM/Berserkers/Halberdiers. It's not the bow effectiveness-- it's their lack of 2-range crit abilities.
Aside from that only Hawk Archers are being used and that's only b-cuz we don't have a bow troub promotion. Troubs cover the niche better than Hawks/Dracos (AND they can heal) which is why we no longer see them.
As for Hawk Archers being the only Avd+ class in use right now, that's not true. Hawk Knights use lolances, and the Dracos don't have the Luc to support their Avd. Generics can get enough Luc to insight the ones with 26 Luc lol. And with no Pow/Spd/Luc, they have to give up either Pow or Spd to reach that Luc too.
On the contrary, Troubs are being used FOR their staff capabilities.
Horsies Wrote:Other horses that promote to bows actually do great against other units with bows (...and low def). They attack with full pow, get attacked with full pow ergo they can counter at full pow. (they wreck bow units tbh). Though Nomads specifically could probably use a stat revamp so that they can actually have more than one build (same to scouts).The other horsies should get something too, and all hoursies should get a atst revamp. Now that no one uses terrain maps, they don't really have an advantage anyways over fliers.
[quote+15 Hit Units]Where!? I must have missed them in my last hundred 1v1 battles :O[/quote]
Okay, well I use them, sometimes. That Generic 58/30/24/30 with the hit of a 27 Skl unit.
5/5/5 Wrote:yeah, but CEV is so bad right now ._. why not give them something they (the generics) can actually utilize?I don't think it's THAT bad, at the very least it would pretty much negate the random crits. The +2/2/2 doesn't mean too much anyways...
Now to Kaishin:
Generals Wrote:I'm all for more attack power, but... as above, the armors should just receive a bonus to hitting bow units to make them supreme physical killers. Give them unapposed WTA2/3 (meaning the bow users don't get WTD, though it doesn't really matter against a general) instead.THey already are "bow killers," it's just no one uses them... still. For good reason. Counter units (not not intended) are not good. I don't mean the skill counter, I mean "___ is popular, I'll use ___ to counter it."
5/5/5 Wrote:tl;dr whatever, I approve, though they should also get +2 MT and +7 CEV just cuz. This is, of course, assuming they don't get the other ability I mentioned earlier.Not sure if intentional or if you didn't think through it, but that means B ranks effectively become A ranks as far as Mt, and get 5 more hit due to being B rank.
tl;dr: Sharp Bolganone is 14/72/26. Sharp Tornado with the 2/7/7/7 bonuses built in are 14/84/33. Or Gambler Bolga for 16/74/25.
Also, the mildly popular Sorcerors means now poor Anima units need 60/19/21 to survive 2 49 Pow Gespensts. owate, people use heavy Fenrir, so it needs to be 60/19/22. Goodbye Anima.
WTA Wrote:Btw, if you're wondering why I mentioned the triangle, just think about it. What happens when the opponent fields 3 light when you have 3 darkness? Not fair at all. The triangle is greatly for the actual games. It adds a lot of strategy. But here it's just a nightmare to deal with. Perhaps units with only one weapon type shouldn't get WTA (and their targets not get WTD).1. Your own fault for using only one type of unit.
2. Not really, it ideally should only apply 1/6 or 1/3 of the time.