08-02-2014, 08:17 PM
(08-02-2014, 05:39 PM)Breadophile Wrote: You see Speeds, there's only a couple consistencies between the many possible feasible team combinations in FETO: all teams have magic, all teams have physical (and almost always at least one bow user), all teams have mounted (or suffer performance problems, which makes up for this), and in promoted, all teams have staves and unmounted.
Whatever bonuses you apply need to be usable in every battle (or almost every battle, such as in the case of fighting people with no mounted in promoteds; you are already at an advantage there). Otherwise it's just more random chance, albeit dependent on your opponent instead of the RNG.
As I said before, it's a little too random to give a bonus versus specific unit types. Make it a blanket thing, like... all battle mages receive WTA1 and maybe -5 hit to make it 1/10 instead of 1/15 against melee units.
What happens if your crusader goes up against a bunch of swordmasters and no lance users at all? It should get a bonus against those swordmasters too.
It still retains its awesome physical def and the counter skill and I'll add to this when I reply a bit further down.
Quote:Footman - Gen - Sword Faire: +5mt to all swords
Knight -> Gen - Lance Faire: + lances
Guard -> Gen - Axe Faire: ^ axes
All Bow Gens Bowfaire ^ Bows
More attack power to compensate that abysmal mov of theirs?
I'm all for more attack power, but... as above, the armors should just receive a bonus to hitting bow units to make them supreme physical killers. Give them unapposed WTA2/3 (meaning the bow users don't get WTD, though it doesn't really matter against a general) instead.
Do we really need more bow unit hate though? I feel like doing this would have even more consequences for bow units than anything. They also roughly already have a unopposed WTA2/3 when though it's on their turn...
Quote:Non-Hawk Physical Pegs - +15avd
Another honest moment here, they could use the avd boost more than any other flier, they generally have the worst stats of them all and die to bows like flies (even more so than every other flier).
This just makes hawks with a white coloring and multiple weapons, worse stats be damned.
Note that they also use the avd bonus better than their hawk counter-parts thx to WTA2. They can turn out to be much more useful.
Quote:Agent - Lightbreaker - WTA2 vs Light units
Centurion - Animabreaker - ^ vs Anima
Leftenant - Darkbreaker - ^ vs Dark
Making them more potent magic slayers if anything, the 15hit is nice, though something is still keeping them off the battlefield.
As above. You'd be better giving this bonus to the 5/5/5s, as they would mean they'd have bonuses on 2/3rds of the possible magic units. This has flaws still, as that doesn't stop someone from fielding all light when you have all darkness, making them useless. But I digress... try to avoid this.
I'd avoid it (fielding units of all one type) as well for reasons I'll post near the end of this~
Quote:Overall I threw a lot more offensive skills into it, people have been saying that the game is too defense oriented, perhaps this could balance things out a bit more.
Certainly this has potential. I've been neglecting my attempts at balancing the game because I can't seem to make it any less chance-based with the stupid RNG and the weapon triangle. However, I feel that I should point you guys in the correct direction since you both have no such problems with it.
Btw, if you're wondering why I mentioned the triangle, just think about it. What happens when the opponent fields 3 light when you have 3 darkness? Not fair at all. The triangle is greatly for the actual games. It adds a lot of strategy. But here it's just a nightmare to deal with. Perhaps units with only one weapon type shouldn't get WTA (and their targets not get WTD).
Let's be honest here, the only time this ever even happens is when the units all have the same ability (as you suggested above) leaving the only difference between them a statistical one, meaning that of course people will field all dark/light in order to counter each other. That's why I opted for each of them to have separate abilities to prevent shenanigans like that.
Quote:P.S. Classes/Units that weren't mentioned probably only need something as minor as a stat change or are already fine as they are currently.
Maybe... I personally think every class should get a unique skill to make it well... unique. But uh... baby steps, baby steps.
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True~
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