08-02-2014, 03:49 PM
(08-02-2014, 11:38 AM)Nolan Kryptonite Wrote: I like that idea for WTA2 mages, although personally I think they're fine vs. mages, since they usually go bulky and can be used to finish off mages anyways. >.> But they are underused, so...
Going bulky also means terrible acc as well (assuming you mean DT), which is why I made the suggestion.
Generals don't really need that IMO. Their problem is being able to get to the front lines (due to Mov and Con), as well as hit rates (due to abysmal Luc). In order for them to be less polarizing, they should just get 6 Mov. Right now their little niche is shoving. ... lol Maybe their ability could be Smite instead, since they even aren't the best at Shoving due to dat Mov.
Mov is their problem, though if they were as mobile as other foot units, then they'd end up outclassing the ones that want to be physical tanks. I gave them that MT boost to try and help them do the dmg they weren't able to do on FS in the later phases of battle.
As for curates, not that I think it's good, but they have a niche with status staves with their high innate Skl. Even though the whole status/buff thing should be reworked. Also they're the only healers with high innate Def.
They get a base of 20def upon promotion (compared to a cleric's 23res)...looks like they swap skl and pow stats for some reason as well. Though we all know status staves are more dependent on pow than skl anyway (which I agree that status staves do need to be reworked). Not to mention they don't tank half as well as Cleric promotions due to their low pow...But yeah, I figured why not make them better staffers then kind of for the first reason you put out.
For Pegs, that kind of walks on hawks' toes. It might be better to just nerf Bow effectiveness...
I'm also trying to differentiate them from Champions/Infantry/Wyv. Lords/Nomad Troopers/Paladins whom all have more reason (survivability) to be used than the physical pegs right now even if Bow eff. was nerfed.
For Hawks/Dracos... I think you just hit them with the nerf bat twice. They're now hit and runners, without the... running. So if they don't Crit, they're dead in the water, and if you look at current Pegs, from anything. Lol. Also they'd get to utilize the avd bonus more thx to WTA2.
You and I both know a good tactician wouldn't rush in on an FS depending on a crit :| They have to drop the avd bonus if they were to get crit bonus...Overall I'd recommend testing this one first, this could work wonders if you ask me.
Aside from that only Hawk Archers are being used and that's only b-cuz we don't have a bow troub promotion. Troubs cover the niche better than Hawks/Dracos (AND they can heal) which is why we no longer see them.
I think Nomads are fine, they're good at what they do. Also poor other horsies who promote to use bows. :/ Inferior in unpromo AND promo now.
Other horses that promote to bows actually do great against other units with bows (...and low def). They attack with full pow, get attacked with full pow ergo they can counter at full pow. (they wreck bow units tbh). Though Nomads specifically could probably use a stat revamp so that they can actually have more than one build (same to scouts).
WTA2 melee with more offense? My lord likes that a lot with now being 58/34/28/27 on my turn. :3
Need something to be worth choosing over 5/5/5 and 15crit, so let them be able to dish out some static extra dmg~ :P
I see Leftenants on the field, Centurions are lolances, and Agents have something like 8 base Def, so... yeah.
Where!? I must have missed them in my last hundred 1v1 battles :O
I like 5/5/5's getting 5/5/5/5 personally, because of even numbers. >.>
yeah, but CEV is so bad right now ._. why not give them something they (the generics) can actually utilize?
#TeamNohr