08-02-2014, 03:38 AM
(07-17-2014, 08:15 PM)Breadophile Wrote:(07-14-2014, 08:20 PM)Nolan Kryptonite Wrote: Yet there will still be clutter, skills may not be that exclusive, and it will be harder to balance. :/
All we have to do is get it sort of correct, then buff or nerfed things regularly in an open beta. Balance will be fine.
I've been trying lol and this is what I've came up with so far. Basically class abilities upon promotion, in order to help them with their respective niches.
Crusader - Lance Breaker: WTA2 vs Lance units
War Mage - Axe Breaker - ^ vs Axe units
Chaos Kn. - Sword Breaker - ^ vs Sword units
Helps all B.Mages become better physical unit slayers, dealing some extra damage and getting some extra acc...and not having seemingly pointless wta2 vs other mages which will generally slaughter them anyway.
Footman - Gen - Sword Faire: +5mt to all swords
Knight -> Gen - Lance Faire: + lances
Guard -> Gen - Axe Faire: ^ axes
All Bow Gens Bowfaire ^ Bows
More attack power to compensate that abysmal mov of theirs?
Curate Promotions (and clairvoyant) - > Healtouch - +5 to all healing staves +1 to all buffs +1range on all staves
Let's be honest here, they lack offensive stats in general compared to all other healers (mainly due to how well spread out they are in the bst). So why not make them more competent healers?
Non-Hawk Physical Pegs - +15avd
Another honest moment here, they could use the avd boost more than any other flier, they generally have the worst stats of them all and die to bows like flies (even more so than every other flier).
Hawks/Dracos + 15crit
Was opting to have them trade their +15avd for crit so that their niche no longer overlaps with Troubadours and it keeps them on the offense. Note that once they get the avd drop (from losing the prev skill) they'll also die like flies to bows/magic just as the Falco/Seraph/Peregrine knights did.
Nomad Promotions - Bowbreaker - WTA2 vs Bow units (or stat revamp)
Still on the fence about this one, though nomads' promotions do make them potent bow unit slayers.
CEVMages - Tomefaire +3mt to tomes
Because we all know CEV sucks in it's current state and probably will for a while. Do you really want these units to just sit there and hope not to be killed in one hit (like every other unit in the game)? So I threw some offense in their life.
Warrior/Ranger/Hero/Infantry - Aggressor - +4atk on user's turn (does not work with brvs for now)
Need a reason to pick these units over a 5/5/5 or a 15crit? Here's one (I guess).
Agent - Lightbreaker - WTA2 vs Light units
Centurion - Animabreaker - ^ vs Anima
Leftenant - Darkbreaker - ^ vs Dark
Making them more potent magic slayers if anything, the 15hit is nice, though something is still keeping them off the battlefield.
CEVArmors - Rider's Bane - deal effective dmg vs mounted units
Combating their terribad Mov once again~
5/5/5s -> 7/7/7s
It's been discussed before and would make them at least more usable outside of gauntlets. Or honestly I was almost thinking of having something else (but would involve more classes in the game). I feel that the bonus tries to have the units evenly distribute their stats toward skl/spd/lck and unless they're lords, let's face it, it's not happening. I'd suggest a bst or promo bonus change or something to make them more viable outside of suiciding in gauntlets.
Overall I threw a lot more offensive skills into it, people have been saying that the game is too defense oriented, perhaps this could balance things out a bit more.
P.S. Classes/Units that weren't mentioned probably only need something as minor as a stat change or are already fine as they are currently.
#TeamNohr