07-14-2014, 05:39 PM
There will be plenty of time to test the changes once we begin development.
It's looking like, there will be two parallel beta's once the code split is merged into prod tree.
One will be to test frontend and feature additions, as well as middleware and communications.
The second beta tree will be used for backend, mechanics, and new game modes.
This will keep them isolated from the main game, and provide a middle path for fast-paced UI development (planning on a weekly production loadout) and middleware (on a fortnightly schedule) to not interfere with time-tested gameplay development (syncing on a monthly or quarterly cycle).
It's looking like, there will be two parallel beta's once the code split is merged into prod tree.
One will be to test frontend and feature additions, as well as middleware and communications.
The second beta tree will be used for backend, mechanics, and new game modes.
This will keep them isolated from the main game, and provide a middle path for fast-paced UI development (planning on a weekly production loadout) and middleware (on a fortnightly schedule) to not interfere with time-tested gameplay development (syncing on a monthly or quarterly cycle).