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Full Version: Luck calculator
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As of now it seems the luck calculator only takes into account how many times you actually hit other players, but, and especially in any battle involving more than 2 players, that is not enough to accurately determine the full extent of luck. It doesn't take into account:
- Whether you're hit by other players
- Critical hits, as well as lack thereof
- Importance of the hit (whether it would kill the unit, or potentially set up a kill)
- If I'm not mistaken (although please call me out if I am) 100% hits are used in calculating the average luck, although it shouldn't be affected by guaranteed hits or misses
and since I'm still relatively new here, who knows whether I've missed something.
What I was wondering though, is whether any of this is planned to be fixed at some point? I know development is generally low at the moment but I think the luck calculator could be an easier thing to fix right now... I think. Would be great if it was a bit more detailed though and I really hope it gets improved in the future.
It does take into account criticals, which is why it's inaccurate, but yes 100% hits are counted too.
(04-28-2015, 10:00 AM)Nolan Kryptonite Wrote: [ -> ]It does take into account criticals

Oops, my bad. I never crit someone or got crit myself in a battle yet and I just guessed because there was no "Estimated/Actual crits" section.
100%s aren't counted towards luck or estimated misses
Yupz, and they are? I feel like my luck gets neutralized when I attack with 100% hits...
no luck/estimates involved when you can't miss lol
I wonder why it is that Hit RNs are still being rolled on 100% hits, then. It would kinda seem redundant, if they didn't factor into the luck/estimates.
(05-05-2015, 06:40 AM)Falaflame Wrote: [ -> ]I wonder why it is that Hit RNs are still being rolled on 100% hits, then. It would kinda seem redundant, if they didn't factor into the luck/estimates.

Probably because it's easier and less tedious to code than to make 4 exceptions, although of course there is the possibility of coding in a guaranteed result whenever there's a 0/100% hit/crit rate without rolling RNs at all.
Hits for 0 damage may as well not be accounted for in the luck calculator either...
Not to mention crit RN rolls on 0%/100% crits. And 0% hit rates too.

But I suppose you do have a point.