FEPlanet Community

Full Version: Create your own spell!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
So, after seeing Amoltamiss using multiple spells from one book, I was wondering to myself: what exactly is contained in those pages? Because it's certainly not just a single spell of destruction.

So what spells do you guys think would be found in magical/holy books? I've only designed ones that can also be found in standard books in addition to whatever prf books may have them, but I encourage anyone else to make special prf spells if applicable. They don't necessarily have to be books, either (such as with Shad's rapier), but that is typically what is attributed to the casting of spells.

I'll be using this format, though you don't have to:
[b][Spell Name][/b]
Magical Rank: [letter from E to S]
[i][What the spell does][/i]
Standard tomes where this spell might be found: [Non-prf, Non-legendary books where the user might, but not necessarily will, find this spell. If you're making a spell for a prf book, maybe it can also be found in a standard tome, albeit one of a higher rank than said prf spellbook.]

Blindness
Magical Rank: D
A very fear-inducing spell that any shaman can appreciate, Blindness creates a magical cloud of darkness impenetrable by most unmagical means. The standard spell creates a small stationary cloud, but practice can make the cloud bigger with the size limited only by the user's imagination (and magical power). A very high level druid can possibly make the blindness spell "stick" to something, but it is generally always stationary and one can simply walk out of the field. It is nearly impossible to see into the cloud without some form of magical vision.
Standard tomes where this spell might be found: D-rank or higher darkness tomes

Invisibility
Magical Rank: D
The magical rank is rather misleading, because while this spell can be cast at a low rank, it requires a lot of experience to get any use out of it. Depending on the type of spellbook, the user will either reflect light around them or simply blend into the shadows. A low ranking shaman or monk could fool someone at a distance with the spell, but close up it can make the user even more noticeable than without the spell at all. A master-level druid with lots of practice using this spell might be able to become completely invisible.
Standard tomes where this spell might be found: D-rank or higher light and darkness tomes

Fear
Magical Rank: D
Quite simply, this spell unnerves opponents and as such is extremely effective in a one-on-one fight. As a base it does only that, but more popular shamans can also use it to induce the mark of fear and cause people to run for their lives. Some can even use it to induce heart attacks. Such situations are normally rare, however, and it finds popular use as (ironically enough) a form of crowd control. Any shaman with a pacifist bout of some sort will also greatly enjoy the freedom of dispersing large groups of hostiles (be they human or animal) should they choose to practice this spell.
Standard tomes where this spell might be found: Some of the more horrific D-rank or higher darkness tomes may have this spell

Plainswalker
Magical Rank: C
Some mages may prefer to simply make themselves invisible, but those who appreciate the simplicity and subtleties of a simple low profile will be drawn to this spell. Upon casting, the user "becomes one with the wind", effortlessly blending in to any surroundings. A person whose eyes gloss over the user's location won't notice anything strange and noises that aren't extremely loud or unusual will not draw suspicion. Someone specifically searching will only be partially deterred by the spell, but a face on a wanted poster won't be recognized by the average citizen. Anyone directly staring at the user won't be fooled, but the spell is designed to prevent that from happening. The spell can also be used on objects. As with the Invisibility spell, more experience only makes it better, but unlike Invisibility, someone who has just learned the spell can get plenty of immediate use out of it. However, the more notorious or infamous the user is, the more they stick out and the more they need higher levels of wind magic to disguise themselves.
Standard tomes where this spell might be found: C-rank or higher wind tomes

Match
Magical Rank: E
Though it goes by many different names, none can doubt the essential use of the match spell. Upon casting, the user creates a flame the size of a human fist. Despite its apparent weakness as a damaging spell, the ability to create fire with both little practice and little magical power make it extremely popular with mages of all elements and backgrounds. Eschewing the conventions of a standard campfire, the user can simply opt to hold it in their hand to keep themselves warm (or they can give it to someone else). However, it can also be spread to create a campfire for cooking or keeping a large group warm. As it is the lowest-level fire spell, it is the quickest and most efficient way to avoid any incoming wind or light magic the user may run into.
Standard tomes where this spell might be found: As all pyromancy is an extension of this spell, it can (and almost always will) be found in any fire tome.

Flamethrower
Magical Rank: C
Fire is all about simplicity, and this spell is no different. Upon casting, a massive jet of flame erupts from the users hands, attempting to incinerate the first thing it touches. It is very effective against multiple combatants.
Standard tomes where this spell might be found: This spell is typically exclusive to Arcfire tomes.

Firestorm
Magical Rank: A
The Firestorm spell creates a massive flame almost a mile wide that will consume anything it comes across. As far as wanton destruction and chaos is concerned, Firestorm is generally a fan favorite. Because the flame is magical, a masterful sage can choose when it dissipates. Most practitioners accordingly choose to make it last a very long time. Even the most magic-advocating people will sympathize with the church in the banning of this spell, as it generally has little use outside of massive property damage and murder.
Standard tomes where this spell might be found: A fire-based AoE of this magnitude can only rarely be found in a Bolganone tome

Stun
Magical Rank: E
Stun sends a jolt of electricity into the target paralyzing them to whatever degree the user wishes. Because it is a low-power magical spell, the effects are not permanent. As the objective of Stun is to simply disable a user without killing them, it is surprisingly difficult for a generic run-of-the-mill mage to use it (though not necessarily a player character), despite being a low-rank spell. Indeed, it requires much more effort to control the flow of electricity than to simply let it run rampant. Unlike match, it's an extension of the basic thunder spell, not the other way around.
Standard tomes where this spell might be found: Any and all thunder tomes may contain this spell