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Full Version: New things and I'm too lazy to think of a proper title
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1. Mage Armours have been implemented at some point between now and the last announcement. They basically function like Physical Armours, with 45[/70] HP, 15[/25] Speed and weaker Def caps, while their stronger Def is capped at 25[/35]. The differences are that they use magical instead of physical weapons and have higher Res instead of Def. The respective new classes are as follows:
    - Page [Anima/Light] which can promote to:
      -- Archsage [Anima/Light/Dark] / 15 crit avoid
      -- High Priest [Anima/Light/Staff] / 15 crit avoid
      -- Pagemaster [Anima/Light] / 30 crit avoid
    - Wizard [Dark/Anima] which can promote to:
      -- Archsage [Anima/Light/Dark] / 15 crit avoid
      -- Witch [Anima/Dark/Staff] / 15 crit avoid
      -- Magus [Anima/Dark] / 30 crit avoid
    - Acolyte [Dark/Light] which can promote to:
      -- Archsage [Anima/Light/Dark] / 15 crit avoid
      -- Oracle [Dark/Light/Staff] / 15 crit avoid
      -- Diviner [Dark/Light] / 30 crit avoid
2. Similarly to Physical Armours, Mage Armours have slayer weapons associated to them with a 2.5x weakness factor thingy. They are: Tremor (Anima), Thani (Light) and Carreau (Dark)
3. New status weapons have been added: Bright Sword which inflicts Blind, Frost Lance which inflicts Freeze and Venin Axe which inflicts Poison.
Speaking of MArmor Slayers and Status Weapons.

They're on sale in the auction right now. If you want them pretty early, now's your chance.